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Old 08-31-2009, 11:54 AM   #13
Firefly
High School Varsity
 
Join Date: Dec 2007
If you want to stick to the astrology model, I suggest including the astrological sign and element in the player information page, color coded. For example, water signs can be green, air blue, earth brown, and fire orange-red. Players with the same element would be compatible, and earth-air, water-fire pairs would be incompatible. Of course, this would create a lot of personality issues, so why not randomize it within this model? Meaning, players of conflicting elements could only be neutral or antagonic, while players of armonic elements could be neutral or compatible. That way there's both chance and an easy, predictable model.

BTW, I'm surprised that someone who doesn't believe in astrology would know that Galileo -as well as Copernicus and others- were students and practitioners of the art. Even astronomers do their best to ignore that fact. Good for you.
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