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Old 02-28-2016, 12:05 AM   #103
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
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Originally Posted by Edward64 View Post
1) I don't like how the reinforcements come in 3's and how their landing zone is telegraphed

I'd like a bit more diversity with the reinforcements - not necessarily Gatekeepers or anything, but mix it up a bit. ADVENT soldiers and MECs are a pushover after about 50% through. Telegraphing their location makes it easy if you're in good shape to set up an ambush, but early on when you are struggling through missions it would probably make it a ton harder if they didn't.

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2) Rangers were cool early on but I'm using up to 2 grenadiers in late stages and not using the Rangers

I think it comes down to play style, because I find them really, really useful. I think the combination of run-and-gun/bladestorm/untouchable is absolutely lethal in flanking aliens.

I'm usually rolling out 2 grenadiers, 1 ranger, 2 specialists (1 mech-focused, 1 medic), and a psi. Sharpshooters don't get much run from me once I get my hand on psis.

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3) So far, I've not seen psionics play a major role?
As I said, I wish I'd gone down the psionics route earlier, because domination in particular is incredibly useful - better than a 1-shot kill against the toughest aliens you'll face.
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6) In the later stages, engineers seem to be more important than scientists

Definitely.... Engineers are a lot more useful. I ran out of things to research quite early I think, where as I never seemed to have enough engineers to go around.

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it doesn't seem like a big leap from original X-Com and EU.

Agree... I hope if they make a 3 they put more of a focus on base building and defense missions in your own base, like the original X-Com games.
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Last edited by Groundhog : 02-28-2016 at 12:05 AM.
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