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Old 02-25-2022, 09:43 AM   #124
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Leaving the staircase for the storage room almost directly in front of us, we find what you might expect. Spare linen, firewood, miscellaneous supplies. We look for something useful in here. D20+INT+Investigator.

The Professor (7), Thudak (3), Faris (6), and Wolfrik (4) didn't find anything useful, but the rest found a health potion inside a medical kit on the back wall. Astrid, of note, used her lucky ability to succeed.

They follow the north hallway to the west into the bedrooms. Children and what appears to be Lady Whitmoore are sleeping. No need to search here and potentially wake someone. We head south to the south hallway and turn into the trophy room.

Lord Whitmoore must be an enthusiastic hobby hunter. Several trophy animals are mounted in here. There's a large treasure box in the center of the room. Some of our adventurers picked up a copper key yesterday. They would obviously try it here, but it doesn't work. They'll all try to pick the lock. D20+DEX+Locksmith.

The only ones to successfully pick this lock are Syntax (after using his tinkerer ability for a +1, 17) and Mori'an (18). They're rewarded well for their effort. They gain 5g, a Dragon Fire drink, and a Combat Tonic.
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Last edited by Poli : 02-25-2022 at 09:50 AM.
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