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Old 05-09-2020, 02:28 PM   #1
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Evaluating rookies in FOF 8 - position experience

What role does this information play in our assessment of rookies?

I confess that I have been basically ignoring it. And, perhaps not coincidentally, I tend to have low-rated drafts, because of...reasons.

So...do we learn something from this bit of information?


I'm looking at late-round cornerbacks in a MP league right now, and among the relative flotsam and jetsam out there, I'm seeing wide variations in the stuff that many of us know to look for... like static bars like bump and punishing... all over the place, lots of lousy ones, occasional guys with one good one, most of the good-statics/good-combine guys are gone by these late rounds.

Anyway, I also realize that these rookies are all over the map with their numeric rating (I have a skin applied, forgive me if your screen doesn't show a number, I have forgotten the default appearance)... but it seems to be pretty random from 3 to 6. It does seem to track, at least somewhat, with the player's "% Developed" number... the guys in the 40+ range tend to be the 5/6 guys, and the lower Dev% guys are often the 3/4, but there do seem to be exceptions.

Is there some sort of rule or thumb here? Higher Dev % is a good thing... also true that a higher number in position familiarity is a good thing? More ready to play? (Or does it possibly work in the reverse... if he's already highly developed but has a low rating for his positional play, then he has more room to grow there with experience?)


Would welcome any thoughts, as this place seems to be getting a bit more candid of late.

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