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Old 11-02-2006, 11:52 AM   #3
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The Rules:


This game is divided into day and night. Each day you will vote for a person to lynch. You will do this by bolding your vote, (i.e. Vote Anxiety). If you need to change your vote, bold the change ("Unvote Anxiety"), then bold the new vote, if any. If a candidate gets a majority of the vote (note, not a plurality, but a majority, 50%+1), then that person will be lynched, and be killed. All Day Actions are due at 10:00 pm EST.

During the night time, if you have a night action, you will pm me and let me know if you are using your action, and who your target is, if any. All Night Actions are due by 3:30 am EST. That means you’ll typically have 5 to 5 and a half hours to get your night action in to me.

There are a few things not permitted in any of my Werewolf games. You may never quote any part of my pms to you. You may not use words in my pm to identify others with the same pm. You may paraphrase the pm, but that’s it. Our pms are private.

There is no self-voting. No person would ever vote for themselves as a lynch target, and you may not as well.

No editing or deleting posts, unless you are me. Not even for grammar. Unless you are me.

No harassing other players. I’ll be a bit more strict about this than other gms may be. Keep it civil. Also, out of respect for families and children who may be playing, keep it clean. No curse words, and no innuendo. Thanks!

There will be two sides in this game, the side of light and the side of dark. Almost every player will be on one side or the other. On each side there are two factions, almost every player will be in one or the other faction, although a few outsiders may exist.


The Side of Light


The Townsfolk of Bree – This is, by far, the largest faction. Most of you are common townsfolk. You want to continue your life in peace and harmony. You want to restore the normal order and way of doing things back to Bree after all this ruckus was raised. Your goal is to get the agents of darkness out of your city. Permanently. You know that you cannot rid the town of the agents of darkness without the assistance of the rangers. You’d prefer not to give those ranger folk another excuse to stick around your town, but you also prefer rangers to the alternative.

The Rangers of the North – A small group of rangers, you are the descendants of Arnor. You ward off the darkness to protect the homes and villages of good people of the north, including the Shire and Bree. You understand that the forces of darkness would have overcome this area long before now if it were not for you and your allies. You want to delay or defeat the agents of darkness. You would like to save Bree, but you understand that this is merely one skirmish in one battle in one war. You need to survive to keep the battle going on other fronts as needed.



The Side of Darkness:


Agents of Sauron – You are a small group of people who actively seek to serve the forces of darkness through Sauron. You have been mostly quiet, getting the lay of the land, until you heard that your master sought Baggins from Bag End. The Black Riders appearance and your help has forced your hand and put your presence out in the open, where darkness fears to be. You want to control the town of Bree, killing all who resist. Unfortunately, those vile rangers make things more difficult. Ideally, you want to eliminate all presence of Saruman as well.

Agents of Saruman – You are still hidden from sight, but after those fools, the Agents of Sauron and their thrice-blasted Black Riders came through town, the extra scrutiny is interfering with your job. You are trying to slowly and surely bring Bree into the fold of Saruman through political, social, and economic manipulation of the town, occasionally relying on good old sorcery when all else fails. Only those insipid rangers stand between you and victory. An uneasy alliance rests between Sauron and Saruman, but you know it is all fake. Not only do you want to break Bree, but you want to remove your erstwhile allies and competition.


Winning Conditions:

The game ends when the forces of darkness can overwhelm those of light, or when all of the darkness is destroyed.

For purposes of overwhelming, one agent of darkness can overtake two villagers with no problem. They are sheep and easily pacified. However, the rangers are much more difficult. It takes two agents to overcome each ranger. (So, for example, if 8 players are left, three agents and five townfolk, then the agents of darkness win, because three agents can take five villagers with no problem.)

If someone is not a townsfolk, nor a ranger, nobody knows how easily pacified they are.


Victory Conditions:

Townsfolk of Bree: A major victory if darkness is removed.

Rangers of the North: Major victory if darkness is removed and at least one ranger survives. No victory if all rangers die, no matter what happens to darkness.

Agents of Sauron: Major victory if darkness wins and no Agents of Saruman are alive.

Agents of Saruman: Major victory if darkness wins and no Agents of Sauron remain.

If the Agents of Darkness win, and both Sauron and Saruman are still represented, a power struggle begins. The GM will determine which faction wrests control and which faction is ousted.

For those who may not be aligned with a faction, they will have their own victory conditions spelled out in their role pm.


This is a hidden roles game. No roles are revealed prior to beginning, although faction affiliation and the name of the role are revealed upon death. The role itself, may remain a mystery.


The People of Bree:


1. AlanT
2. BrianD - Lynched Day Six. Bill Ferny the Farmer, Agent of Saruman and Darkness
3. saldana - Committed Suicide, Night Three. Flawuria Huddlestump the Wife, on the side of Light and Townsfolk
4. KWhit - Lynched Day Three. Celestia Avenspring the Pepper Farmer, on the side of Light and Townsfolk
5. Scoobz0202 - Lynched Day One. Silvos the Dark Adept, on the side of Darkness.
6. ntndeacon
7. spleen1015 - Lynched Day Five. Hob the Hobbit Stableboy, on the side of Light and Townsfolk.
8. Lathum - Killed Night Three. Grum Rumblebelly the Dwarven Storyteller on the side of Light and Townsfolk
9. Tyrith
10. Schmidty
11. Swaggs - Killed Night Six. Barliman Butter the Innskeeper on the side of Light and Townsfolk.
12. Dodgerchick - Killed Night Five. Tavin the General Store Propriator on the side of Light and Townsfolk.
13. Jonathan Ezarik
14. SnDvls - Killed Night Two. Antalia Daverheft the Adventurer.
15. Blade6119 - Killed Night Four. Valen Gutters the Crazy Human who Thinks He's a Hobbit. On the side of Light and Townsfolk.
16. Fouts - Killed Night One. Imelda Francis the Herbalist, on the side of Light and Townsfolk.
17. LoneStarGirl
18. Mr. Wednesday
19. Izulde
20. st. cronin - Killed Night Three. Sirrion Huddlestump the Town Guard, on the side of Light and Townsfolk
21. Thomkal - Lynched Day Eight. Antaria Lodestock the Farmer, Agent od Saruman and Darkness
22. Grammaticus - Killed Night Seven. Revlir Hightower the Leader of the Ranger Mission on the side of Light and Rangers.
23. Sublime 2 - Lynched Day Seven. Agonar Thistleroot the Keeper of the Stables, Agent of Saruman and Darkness.
24. DaddyTorgo - Bodyguard Killed Night Eight. Ventrick the Lost the The Town Beggar, Agent of Sauron and Darkness.
25. Chief Rum - Lynched Day Two. Nob the Hobbit Server on the side of Light and Townsfolk



-Anxiety
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Last edited by Abe Sargent : 11-16-2006 at 12:20 AM.
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