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Old 03-30-2015, 09:07 PM   #88
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Blocks of yellow clay pave parts of the road and the ground in Alicor, and a large island sits out on the middle of Westlake, and Alzar can make it out with the Ioun Stone. He landed and the peasants meet with him. They tell him of a great blue dragon that appears from the deathcloud and attacks (there’s about 10 yards of empty space between the deathcloud and the ground here in the Barony). Alzar decides to fly out and check up on the island. He casts one of his new selection of spells for the day, Conjure Water Elemental, and they head on over - the island is just 3 miles away, and the elemental is here for 4 hours, plenty of time to get go, and inspect the small island.

The island is roughly 350 feet square, and that’s not that big, obviously. Dirt and rock have been piled into a mound that rises from the center of the island. All but the south side rise up around 100 feet above the water.

The land on the southside they approach is gently sloping and open, and there are six trees that stand before a beautiful marble staircase, There are three pairs of statues that flank the stairs, made of jade, gold and marble. Suspecting something might be animating from the statues, Alzar scouts the area from his Flying Carpet above and uses the Gem/Star. As expected, the statues are not statues, but in fact are living statues, minor constructs. However, there is something else here he didn’t expect. The Trees are massmorphed Hydras – there are six hydras there, that can turn back into hydras at any time.

Alzar lands by the coast and the Water Elemental arrives. He then conjures and earth elemental and summons his Invisible Stalker., and pulls out Aegis. He will leads with the elementals and stalker, then golem and mage, with the invisible flying Imp around as well.

As they approach the six trees melt into 6 6-headed hydrae.

Battle begins.

The Hydrae spend the first turn moving towards the elementals/Stalker. Alzar uses Hold Monster on just one Hydra, and it works. Frozen Monster. Battle begins.

8 vs 7. The Hydrae each have 6 attacks, and there are 5 left so they get a lot of chomping opportunities. However, as they are just natural creatures, they cannot damage the elementals. So after some misses, they shift targets to the Stalker, and a bunch of hits later and the Stalker is dead. The elementals smash a Hydra, and the Golem arrives at battle. Alzar is keeping the Imp out of this combat, and he casts Finger of Death and kills an unwounded Hydra.

2 vs 4. Alzar’s party slays the wounded Hydra – 3 left. They can’t hurt his stuff, and he stops casting spells. They figure it out and begin to retreat. They fall back, the as they get hammered, they hit the activation range of the six living statues, who move forward and begin to attack.

A few rounds pass, and the hydras and statues are all dead, and no damage was dealt, 5470 XP
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