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Old 03-31-2015, 01:44 AM   #93
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
After destroying the deathstone, the curse has not lifted, and the deathcloud is still there. There’s a gate that has to be closed. Alzar grabs the Carpet and heads out. It’s nearing dinner time so he does some scouting. As he does, he notices that a pass in the back of Twolakes Vale, guarded by a tower, looks like it has been taken over by something or someone else. The cleric? The wizard? Allies or monsters? Alzar teleports back to home, spends the night early, rises early, and then memorizes a slightly different version of spells, such as taking the 9th level Cleaver spell (if he doesn’t cast it, he can store it) and other anti-wizard or anti-cleric spells. This includes – Anti-Magic Shell, Vocalize, Feeblemind, Passwall – stuff like that. He also keeps his Power Word, Banish and the anti-undead and anti-summoning creatures, but he swaps out Lightning Rod, Conjure Water Elemental, and such.

He teleports back over (after unloading things from OtherSpace too) and then moves near the Tower. His imp slips near to begin scouting and he pulls out the Golem early, and he rides on the Carpet (he takes up the space of two people)

Highpass Tower is six levels high, the bottom three medium sized, and the top three smaller. It was just created to have an outpost in the militarily valuable pass, not to run a large home from. Wazor knows company is coming. Just not when. There is movement on the ground level (giants), two Efreet on top of the tower guarding it, and there are no windows in the center of the Tower. What Alzar wants to do is attack in a direction the wizard doesn’t expect. Most wizards expect and build up defenses from magical angles (such as from the Ethereal Plane) or will have Symbols, Glyphs, golems, massmorphed creatures, Wizard Locked doors, and that sort of thing on the various entrances.

But what they often forget is that a mage can penetrate their defense with a simple Passwall spell aimed at the middle of their home. It’s like tunneling into a mage’s complex with Dig and Passwall after you’ve passed the traps and monsters

According to the Baron, this tower’s third floor is a storeroom, the 2nd was barracks, and then 4th quarters, and the 5th offices. Alzar decides to hit the 4th floor, which you can tell, because the tower gets smaller.
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