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Old 01-24-2013, 09:09 AM   #160
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
I'm also thinking in later days that like in Spawn or Cathedral it may be possible for Cultists to 'fake' their quest action or potentially disrupt it in another way, though it sounds from the rules like cultist actions are more apt to be night actions.

Another thing I was thinking is that with Cultists not knowing who the other Cultists are, voting / lynching is not going to work quite as well for giving us information as in a typical werewolf game and there is a direct consequence to lynching villagers in that we remove people that could help us out with quest actions or with their class roles, to say nothing of potential hidden roles. So this may be the unusual game where I think no lynch is a viable option barring some information (from quest action or scan or block for instance) that gives us a good chance of lynching a Cultist.
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