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Old 01-24-2013, 09:15 AM   #163
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Autumn View Post
So it is my understanding, or guess, that the way Cultists are introduced to the game is (solely?) through Corruption rolls. We all have a Corruption score of 19 right now. So there's a one-in-20 chance that any one of us becomes a Cultist tonight. But we could have several, or zero, Cultists starting tomorrow. It's going to be tough to know when to start lynching, as in any Abe game we probably need everybody's help to accomplish our task.

We're thinking along the same lines here. Also, even if let's say two Cultists are introduced tonight, they won't know each other, so it's not like a typical game where you can look at voting patterns and say something looks wolfish.

We also may have one or both minister roles in play, which means one or two people may have 20+ corruption scores at the moment, so that could reduce the chance we'll have a Cultist in the game tomorrow, other than the NPC cultists.
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