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Old 10-18-2015, 12:25 AM   #386
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Morena needs someone of Alzar’s power level to help out her sub-race of dwarves that is being driven to extinction. There are not a lot down there (Mages, for example, have to have an INT of 16 rather than 9 to be a mage. And there are not that many spells down there - it’s not very diverse, magically) So she gives him a heads up as to what doesn’t work, magically, here in the Hollow World pre-expedition:

Holding - Hold Person, Hold Monster, Ghoul Touch
Charming and Domination - Snake Charm, Charm Person, Charm Monster, Geas, etc
Summoning - Invisible Stalker, Conjure Elemental. Monster Summoning III, etc
Coming Back To Life - Raise Dead, Resurrection, Reincarnation
Instantaneous Travel - Blink, Teleport, Dimension Door, Gate, etc Changing travel speed or things like Fly and Levitate work.
Divining with other People - ESP, Know Alignment, Commune, Speak with Dead, etc.

As divination works with the surroundings, Read Magic, Detect Magic, Locate Object -that works

Within that context, there is a lot of wiggle room. For example, Necromancy is unchanged. Alzar can animate a plethora of dead stuff. He can kill with Finger of Death, Death Spell, Wail of the Banshee, use Vampiric Touch and more.

Any magic item that duplicates those effects also doesn’t work, so Alzar frees a lot of his space by moving that out. He also grabs a couple of spells from his spell books and memorizes them to make up for this:


He will swap these spells in from his spellbooks:

2nd:

Melf’s Acid Arrow

3rd Level:

Mummy Touch


4th Level:

Rain of Terror
Merald’s Murderous Mist


5th Level:

Fiendform




6th:

Dimensional Blade
Lich Touch



7th:

Prismatic Spray



All of these spells have various effects that Alzar can do. He finally just commits and grabs Melf’s Acid Arrow and similar stuff from the conjuration school. It’s not something he normally wants. A spell like Blastbones or Skulltrap can be used in combat, but can also set up traps, used defensively, and give permanent benefits until triggered. They are more powerful. But the Arrow is just a dorky little combat damage spell. And yet, the whole point of creating the Fivefold Path to Power is to embrace power. And here, under the world, with his Ring of Wizardry giving him 12 2nd level spells, and with many of the more powerful ones not working, and with this world only allowing one memorization per day per spell, Alzar can’t turn away, from this specific situation, from a spell like Prismatic Spry or Melf’s Acid Arrow.


Time to head down.
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