Quote:
Originally Posted by Maple Leafs
I nominate Chesapeake.
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I appreciate that and would certainly serve if necessary. I would say, though, that my teamwork skills are good but not as high as some other skills I have.
I have wondered how much detail we need to supply to Autumn. For example, when paddling a canoe, you need to try to split your strengths on opposite sides of the boat to ensure you don't end up wasting energy going off course. My sense is that it probably too much detail for a WW game.
I do think we need to pick a torch grabber, though. Based on the assumption that aim = dexterity, and that plus calm and stamina will be important for a torch grabber in a moving boat (all this is open for debate), Thomkal has indicated that he might be good for it. I am probably not ideal, although as the weakest paddler, maybe I should hold it after it is grabbed. Hoops and EF, do either of you think you might be better at torchgrabbing?