RULES:
1st EVENT: 100 METER DASH
No interaction on your part.
2nd EVENT: LONG JUMP
You will get 3 attempts but before each attempt you must announce Aggressive, Normal, Conservative. You will get a score with a conservative attempt. Foul attempts increase as the aggressiveness increases, the chances of injuries also increase. Players may choose to pass an attempt if they are pleased with a previous jump. Passing avoids possible injury and will grant you energy later for the High Jump or 400 meters. 2 passes in the shot and long jump combine for 1 high jump attempt.
3rd EVENT: SHOT PUT
See: Long Jump
4th EVENT: HIGH JUMP
Competition opens at 6'. Each athlete must annouce if they will attempt or pass. The bar moves up 1" at a time (each athlete has a max height - which will be PMed to them prior to the start of the event). The player may continue to jump until they have 3 consecutive misses. The player will be credited with points for the last successfully cleared height.
This event is the one that affects fatigue. If the player attempts 7 or less there is no fatigue penalty in the 400. The rest of the penalties are as follows:
8 or 9 - +.2 seconds
10 or 11 - +.4 seconds
12 or 13 - +.6 seconds
14 or 15 - +.8 seconds
16 > - 1 second
(don't forget the additional attempt without fatigue penalty for every 2 shot putt and long jump attempts passed)
5th EVENT: 400 METER RUN
No interaction on your part.
6th EVENT: 110 METER HIGH HURDLES
No interaction on your part
7th EVENT: DISCUS
See: Long Jump
8th EVENT: POLE VAULT
See: High Jump
Fatigue penalties that affect the 1500:
7 or less - none
8,9,10 - level 1 fatigue
11,12,13 - level 2 fatigue
14 > - level 3 fatigue
(not a specific number, but references a result in the 1500 meter card)
9th EVENT: JAVELIN
See: Long Jump
10th EVENT: 1500 METER RUN
No interaction on your part.
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