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Old 08-10-2005, 08:51 AM   #60
Breeze
Grizzled Veteran
 
Join Date: Oct 2002
Location: Northern Suburbs of ATL
RULES:

1st EVENT: 100 METER DASH
No interaction on your part.


2nd EVENT: LONG JUMP
You will get 3 attempts but before each attempt you must announce Aggressive, Normal, Conservative. You will get a score with a conservative attempt. Foul attempts increase as the aggressiveness increases, the chances of injuries also increase. Players may choose to pass an attempt if they are pleased with a previous jump. Passing avoids possible injury and will grant you energy later for the High Jump or 400 meters. 2 passes in the shot and long jump combine for 1 high jump attempt.


3rd EVENT: SHOT PUT
See: Long Jump


4th EVENT: HIGH JUMP
Competition opens at 6'. Each athlete must annouce if they will attempt or pass. The bar moves up 1" at a time (each athlete has a max height - which will be PMed to them prior to the start of the event). The player may continue to jump until they have 3 consecutive misses. The player will be credited with points for the last successfully cleared height.

This event is the one that affects fatigue. If the player attempts 7 or less there is no fatigue penalty in the 400. The rest of the penalties are as follows:

8 or 9 - +.2 seconds
10 or 11 - +.4 seconds
12 or 13 - +.6 seconds
14 or 15 - +.8 seconds
16 > - 1 second

(don't forget the additional attempt without fatigue penalty for every 2 shot putt and long jump attempts passed)


5th EVENT: 400 METER RUN
No interaction on your part.


6th EVENT: 110 METER HIGH HURDLES
No interaction on your part


7th EVENT: DISCUS
See: Long Jump


8th EVENT: POLE VAULT
See: High Jump

Fatigue penalties that affect the 1500:

7 or less - none
8,9,10 - level 1 fatigue
11,12,13 - level 2 fatigue
14 > - level 3 fatigue

(not a specific number, but references a result in the 1500 meter card)


9th EVENT: JAVELIN

See: Long Jump


10th EVENT: 1500 METER RUN
No interaction on your part.
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