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Old 04-14-2015, 12:18 AM   #216
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
On the way to the temple, they spy a damaged, overturned cart, a dead bulette, and a dwarven lady dazed, with three escorts fumbling about. Alzar jumps down invisibly, and drops a rock as a signal to have the group stop while he investigates. He uses the Gem/Star and reveals several hidden people. There is a mage, who also used dust of disappearance and is confident in his invisibility (it can’t be located with Detect Invisible spells), a group of 10 goblins riding wargs, and a female goblin to the side. The three dwarf escorts are simulacra. There is also something extremely powerful there as well with the female dwarf.

It’s clearly an ambush. Alzar creeps up until he is in range of the wizard for a Power Word Kill, about 180 feet away, Alzar makes sure its 170 just in case he miscounts. Now, it doesn’t look like the mage has any magical defenses up, and a Power Word Kill is a fast spell. Alzar literally says one word and the spell is cast. There’s no saving throw either. Alzar uses the Zoster to get ready for battle, and then…

He spits the spell. Now, I need to check the defenses of our good mage.

In the text it says he only used Dust and cast non-detection as well. But in his characterization, he uses a lot of spells for protection, including the spell Spell Turning. So in the interest of having an actual adventure I will rule that the mage had cast Spell Turning, and now I roll to see how many levels of turning he has – 1d4+6. 3 – 9 levels exactly. Alzar is also wearing his Ring of Spell Turning, so, here is what happens. The Spell is cast. It rebounds off the Turning spell that our good foe had prepared. The spell ricochets off and bounces back to Alzar, who then it bounces back off his Ring. So now what happens is that I roll to see the result, and here’s the chart:

01-70 – Spell ends, drained
71-80 – Spell effects both casters fully
81 – 97 – Defenses are down, and Alzar’s Ring will be inert for 1d4 rounds.
98-00 – Rift to Positive Material Plane is Opened and both head through it.


So there is still a 10% chance that Alzar wins. If he gets both effects, he is immune to PWK – too many hit points. Also, if he gets the rift result he wins, because he can’t leave this plane. I roll a 62 and the spell is gone.
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