Alzar uses the Star and discovers that the two statues are golems. They look like a stone golem that’s in the shape of a dwarf, but golems can be tricky, and could have different stats or abilities. The dwarves didn’t mention them. That’s dangerous. They must have been put here by the new owner.
Golems aren’t going to be confused by an invisibility spell. They aren’t moving, they are just guarding the back. That’s a little suspicious, although having guards for something that has nothing of value beyond it is a known tactic. Still, Alzar can certainly advance on the golems. He pulls back into OtherSpace to grab the Whistle of Golem Control, and pulls out his Bronze and Stone golems. He’ll lead with the bronze one.
With golems in front, and Stalker to the rear, Alzar moves to the golems, who animate and move to attack back.
3 vs 8. The bronze golem punches and connects for 16 damage but no extra heat damage, and Aegis misses, rolling a 4. Alzar blows the Whistle on the one they are not targeting and….it rolls a 3 and fails its save. Alzar now controls it. It moves to punch it’s ally and smashes it hard for 15 damage. The damaged golem punish the bronze for 11 damage but does not take heat damage, nor does the Bronze take the Heat Metal effect from the golem (it’s called a Dwarf Crusher golem).
1 vs 2. The combined damage of the various folks have badly damaged the dwarf crusher, and the bronze took another 10 damage. Then they finish it off next turn.
Bronze Golem – 69/90
Alzar uses the controlled golem (for a about another half hour) to lead. Behind their hall is a vestry, a number of dormitories, a few vestibules, and finally a bedchamber. Alzar’s Star and Azzils Detect magic finds a few items with Nystul’s Magic Aura cast on them to appear magical but there are also four full kegs of 100 charges of smoke powder each, and the golems move them into his OtherSpace.
They head back and move to the temple proper.
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