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Old 04-17-2015, 06:10 PM   #244
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Month 2, Year 5:

With no taxes paid this month, as announced, the dominion confidence grows a bit.

Minor last-winter growth in a few hexes.

Alzar teleports over to Alpha to give a year-final review, and discuss the parameters of him in Norwold. King Ericall doesn’t want to distance himself from Alzar, or vice versa. Alzar has the largest dominion by land size, and is after all of the other dukes. If Alzar were made a duke, then his land mass would make him first in the land. Alzar asks to be made duke, and lists his accomplishments. The King agrees to appoint him to a new title, and uses the one of Marquis instead (one which is between Count and Duke, but no one else in the kingdom had yet been given it).

Heading home, Alzar’s lands will now be referred to as the March of the Mighty, reflecting his new title.

Because he often head out and does other things, Alzar hires a new Magist for his March. Usually a dominion hires an official wizard for the court, and Alzar has been performing those duties. But he also adventures and works and studies and so forth, so having a full time Magist, in addition, will help.

Magist(15th level) – 4000 gp

Alzar’s Magist is going to be a mage he found via contacts from Sandralane. Farensa the half-elven mage, she is a lawful neutral mage, fully vetted by Alzar with spells like Detect Lie, ESP, and Know Alignment, and she’ll be given many of Alzar’s tasks to work on, such as working on golems, inscribing scrolls, stuff like that. She’ll be under the influence of the Lamp of Creation as well. The first thing Alzar wants her to do is to finish the Silver Golem whose body was built by the expert artisans in the foundry. Then he’ll show her how to make some other constructs, like the Iron Cobra and Necrophidus, that she can make at her level, as well as some scrolls, potions, those sorts of things.

For example, she can make one Necrophidus every three weeks for 8k a construct, while making other things. Soon enough they can have tons of the little constructs guarding important things around the Keep. Alzar also likes the Spellcache Rings as a way to give a few people here and there a nice, one shot spell. Those cost 250 gp/spell level to make, and you can make one, from scratch, every three days. They have the equipment to make them teleported over from the fallen dwarf fortress, so she can make 7 Spellcache Rings and one Necrophidus in three weeks, for a cost of (approximately) 13000 gp each iteration, with those Rings given out to leaders and such. You’d be surprised at how useful a single spell like Sleep or even something big like Evard’s Black Tentacles can be as a one-shot from a fighter.

The Alchemist in Saffir makes and sells potions, some of which are magical. That includes (according to AC10) things like Invulnerability and Invisibility. Alzar ties him into their infrastructure, and begins to purchase the occasional potion from him.

In celebration of his new title, Alzar will hold a tournament on the mid-spring night in Month 4 and invites a lot of local nobility and such. Three days. He’ll be offering magic items as the prize for each of the tournaments.
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