So, the game plays out rather conventionally from here:
Spoiler
Game #25465759, unrated.
L starts with 7 Coppers.
L starts with 3 Estates.
Q starts with 7 Coppers.
Q starts with 3 Estates.
L shuffles their deck.
L draws 5 cards.
Q shuffles their deck.
Q draws 3 Coppers and 2 Estates.
Turn 1 - Lord Rattington
L plays 4 Coppers. (+$4)
L buys and gains a Silver.
L draws 5 cards.
Turn 1 - QuikSand
Q plays 3 Coppers. (+$3)
Q buys and gains a Silver.
Q draws 4 Coppers and an Estate.
Turn 2 - Lord Rattington
L plays 3 Coppers. (+$3)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 2 - QuikSand
Q plays 4 Coppers. (+$4)
Q buys and gains a Moneylender.
Q shuffles their deck.
Q draws 3 Coppers, an Estate and a Moneylender.
Turn 3 - Lord Rattington
L plays 3 Coppers and a Silver. (+$5)
L buys and gains a Council Room.
L draws 5 cards.
Turn 3 - QuikSand
Q plays a Moneylender.
Q trashes a Copper.
Q gets +$3.
Q plays 2 Coppers. (+$2)
Q buys and gains a Witch.
Q draws 3 Coppers, a Silver and an Estate.
Turn 4 - Lord Rattington
L plays 2 Coppers and a Silver. (+$4)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 4 - QuikSand
Q plays 3 Coppers and a Silver. (+$5)
Q buys and gains a Market.
Q shuffles their deck.
Q draws 3 Coppers, an Estate and a Market.
Turn 5 - Lord Rattington
L plays 4 Coppers and a Silver. (+$6)
L buys and gains a Council Room.
L draws 5 cards.
Turn 5 - QuikSand
Q plays a Market.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays 4 Coppers. (+$4)
Q buys and gains a Market.
Q draws a Copper, 2 Estates, a Moneylender and a Witch.
Turn 6 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Silver.
L plays 3 Coppers and 2 Silvers. (+$7)
L buys and gains a Gold.
L shuffles their deck.
L draws 5 cards.
Turn 6 - QuikSand
Q plays a Witch.
Q shuffles their deck.
Q draws 2 Coppers.
L gains a Curse.
Q plays 3 Coppers and a Silver. (+$5)
Q buys and gains a Market.
Q draws 2 Coppers, an Estate and 2 Markets.
Turn 7 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Copper.
L plays a Gold, 4 Coppers and a Silver. (+$9)
L buys and gains a Province.
L draws 5 cards.
Turn 7 - QuikSand
Q plays a Market.
Q shuffles their deck.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Silver.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays 4 Coppers and a Silver. (+$6)
Q buys and gains a Province.
Q draws a Copper, 2 Estates, a Moneylender and a Witch.
Turn 8 - Lord Rattington
L plays 3 Coppers and 2 Silvers. (+$7)
L buys and gains a Gold.
L shuffles their deck.
L draws 5 cards.
Turn 8 - QuikSand
Q plays a Witch.
Q draws a Copper and a Market.
L gains a Curse.
Q plays 2 Coppers. (+$2)
Q shuffles their deck.
Q draws 2 Coppers, a Silver, a Market and a Moneylender.
Turn 9 - Lord Rattington
L plays a Gold and a Copper. (+$4)
L buys and gains a Silver.
L draws 5 cards.
Turn 9 - QuikSand
Q plays a Market.
Q draws a Province.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Moneylender.
Q trashes a Copper.
Q gets +$3.
Q plays a Copper and a Silver. (+$3)
Q buys and gains a Gold.
Q draws 3 Coppers, an Estate and a Market.
Turn 10 - Lord Rattington
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Gold.
L draws 5 cards.
Turn 10 - QuikSand
Q plays a Market.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays 4 Coppers. (+$4)
Q buys and gains a Market.
Q shuffles their deck.
Q draws a Copper, 2 Estates, a Market and a Witch.
Turn 11 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Market.
L plays a Gold, 4 Coppers and a Silver. (+$9)
L buys and gains a Province.
L shuffles their deck.
L draws 5 cards.
Turn 11 - QuikSand
Q plays a Market.
Q draws a Market.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Silver.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Witch.
Q draws 2 Coppers.
L gains a Curse.
Q plays 4 Coppers and a Silver. (+$6)
Q buys and gains a Province.
Q draws a Copper, a Gold, an Estate, a Province and a Market.
Turn 12 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Moneylender.
L plays 2 Golds, 2 Coppers and 3 Silvers. (+$14)
L buys and gains a Province.
L buys and gains a Duchy.
L draws 5 cards.
Turn 12 - QuikSand
Q plays a Market.
Q shuffles their deck.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Moneylender.
Q trashes a Copper.
Q gets +$3.
Q plays a Gold and a Copper. (+$4)
Q buys and gains a Province.
Q draws 2 Coppers, an Estate, a Market and a Witch.
Turn 13 - Lord Rattington
L plays 2 Coppers and a Silver. (+$4)
L buys and gains an Estate.
L draws 5 cards.
Turn 13 - QuikSand
Q plays a Market.
Q draws a Province.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Witch.
Q draws a Silver and a Market.
L gains a Curse.
Q plays 2 Coppers and a Silver. (+$4)
Q buys and gains a Duchy.
Q shuffles their deck.
Q draws a Copper, an Estate, 2 Markets and a Witch.
Turn 14 - Lord Rattington
L plays 2 Coppers. (+$2)
L buys and gains an Estate.
L shuffles their deck.
L draws 5 cards.
Turn 14 - QuikSand
Q plays a Market.
Q draws a Market.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Province.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Silver.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Witch.
Q draws a Duchy and a Province.
L gains a Curse.
Q plays a Copper and a Silver. (+$3)
Q buys and gains a Duchy.
Q draws a Copper, 2 Estates, a Province and a Moneylender.
Turn 15 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Copper.
L plays 2 Golds and 3 Coppers. (+$9)
L buys and gains a Province.
L draws 5 cards.
Turn 15 - QuikSand
Q plays a Moneylender.
Q trashes a Copper.
Q gets +$3.
Q plays a Copper. (+$1)
Q buys and gains an Estate.
Q shuffles their deck.
Q draws a Copper, a Gold, a Province and 2 Markets.
Turn 16 - Lord Rattington
L plays a Copper. (+$1)
L draws 5 cards.
Turn 16 - QuikSand
Q plays a Market.
Q draws an Estate.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Copper.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Gold and 2 Coppers. (+$5)
Q buys and gains a Duchy.
Q buys and gains an Estate.
Q draws an Estate, 2 Provinces and 2 Markets.
Turn 17 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Duchy.
L plays a Copper and 2 Silvers. (+$5)
L buys and gains a Duchy.
L draws 5 cards.
Turn 17 - QuikSand
Q plays a Market.
Q draws a Duchy.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Market.
Q draws a Witch.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +$1.
Q plays a Witch.
Q draws a Copper and a Moneylender.
L gains a Curse.
Q plays a Copper. (+$1)
Q buys and gains an Estate.
Q shuffles their deck.
Q draws a Silver, 3 Estates and a Province.
Turn 18 - Lord Rattington
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Duchy.
L shuffles their deck.
L draws 5 cards.
Turn 18 - QuikSand
Q plays a Silver. (+$2)
Q buys and gains an Estate.
Q draws a Copper, a Gold, a Duchy, a Province and a Market.
Turn 19 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
L gets +1 Buy.
Q draws a Copper.
L plays 2 Golds and a Silver. (+$8)
L buys and gains a Province.
L draws 5 cards.
I end up committing to the Market card for a series of $5 hands... that card is tempting, but it's really sub-optimal unless you have a reason to use all its facets. I only used 2x Buys once, I think... so I basically was spending $5 to get a boring (+1 Card, +1 Action, +$1) which wouldn't properly cost that much (cf. Poacher...costs $4 with a downside that wouldn't have been relevant in this game).
The game ends up as a slog at the end, we both gain lots of points, but struggle to finish off the Province pile. Council Room is a great card for these situations, and he gets one to land the final game-winning Province.
Bot 38
Quik 34
Code:
Lord Rattington:
6 Curses, 7 Coppers, 4 Silvers, 3 Golds, 5 Estates, 3 Duchies, 5 Provinces and 2 Council Rooms
QuikSand:
3 Coppers, a Silver, a Gold, 7 Estates, 3 Duchies, 3 Provinces, 4 Markets, a Moneylender and a Witch
Could have gone either way... should I have bought a second Witch and just taken silvers with my $5 hands? Perhaps. If I play this game over and over, I suspect the BM+CR bot approach and my Moneylander/Witch would roughly split it.