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Old 10-18-2015, 05:46 PM   #403
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They can now pass down the corridor. But Alzar wants those items. He moves to Eork, Lord of the Seven Darks, who is hiding the great sword.



He casts Wild Swing on himself and attacks:


Eork - AC -4; 65 hp, THACo 9, 1d10+9, soul drain. Finger of Death if he hits.

With his bonuses, and Axe n hand:

Alzar is -4 from spell, -9 AC right now, so it needs an 18 to hit, and if it does, save to only save 1d10 to him, and then roll Finger of Death effect.

It’s not smart enough to attack Alzar’s bone limbs.


Four turns later Alzar has slain it:

9000 XP



Alzar heads to the Statue of the Night Lord which his spells are in effect:

Statue - THACo 12, -1 AC, 70 hp, 1d10 damage and INT/WIS Drain., Needs a 20 to hit him with one attack. Again, Alzar blows through it.

9000 XP


Alzar heads in and uses the Ring of TK again:

Cloak of Shadows - -3 AC, 2x move silently percentage, polymorph into cat or bat 1/day. Non-thief wearing it loses half their current hp every round until they take it off or die.

He also grows and grabs the sword from the final alcove:


Erok’s Sword - 20 INT and Ego, CN, +3, Wielder is CN whenever the sword is in hand. One extra attack/round when fighting lawful, Detect lawful creatures at will, Sword of Wounding against Law, and cannot be healed save by cleric magic from chaotic cleric. The sword always attempts to dominate a wielder when drawn, and still shifts their alignment. Curses any-non fighter who wields it. Can be sheathed as normal if not dominated.

Alzar is currently CN, but he cannot be dominated, even y this blade, and sheathes it. Into the Bag of Holding with you!
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