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Old 10-20-2015, 12:16 PM   #426
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar is currently wearing:

Cloak of Shadows, -3 AC, which gives him 2x chance of Move Silently, and he can polymorph to bat and cat
Gauntlets of Dexterity - +10 to all thief skills
Necklace of Adaptation
Periapt of Proof Against Poison +2
Rock Jellaba
Zoster of Zeal
Boots of Striding and Springing (-1 AC)
Hat of Disguise
Greater Ring of Sustenance and Ring of Free Action, but when adventuring Ring of Pro +4 which gives him -4 AC and to saves.


With the Ring, Alzar gets -1 AC, and -2 if he uses the Iuon Stone.


+4 Short Bow he found, with the Hasp of Reloading which gives him double attacks in a round, and a ton of arrows he can fire.
Short Sword, +4, +6 vs giants


Alzar’s goal is to be a bit of a mobile scouting missile platform.



His familiar, Azzil is still here. But he gains no benefits from it, and its uncontrollable for the most part. He is still bound to the Tabi and Homunculus, and the golems still answer to his call. But many are locked off.

Alright, it’s time to head out and go on the first adventure, as a quick shake down.


Alzar has a 16 Thaco with his weapons, 80 hp, and an AC of -1, with +4 bonus to his saves. He’s not your normal fragile level 1 character. Now, he also doesn’t have the Helm, the axe, the artifact Bright Barrier (warriors only need apply) and such. But he’s not in a bad place, and he should level up pretty quickly.
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