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Old 10-20-2015, 05:36 PM   #430
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar prepares an ambush against the bears. He summons Zadaxx, the giant fly, from his figurine to fly down and attack. The whole group mounts the carpet. As a reminder, it’s stable for firing, so Alzar’s goal is to fly down fire from above, let the giant fly attack them in melee, and have Babs leap down to engage them in melee as well. There are two younger bears, formerly cubs but now just younger bears, a normal female, and an unbelievably large male, that’s the one Alzar wants to target. He grabs a Rope of Entanglement to try that trick again, and to grab the male bear. He wants to use the other collar on it, if it’ll fit, he’s not sure it’ll fit around the neck.

They fly down and move to attack the family of bears:

Younglings - AC6, 32 hp, 13 thaco, 1d8/1d8/1d12 damage.
Female - AC6, 56 hp, thaco 13, same attacks
Male - AC6, 71 hp, thaco10, att as above

Alzar has Forz toss the Rope on the male and….it makes its save and avoids it. Alzar’s bow fires and an arrow thuds into a youngling for 3 damage. More missile fire follows and misses. Zadaxx has closed, and Babs leaps down.

Next round -

Alzar’s group fires and hits the bear for 11 damage. Zadaxx misses. They hit Zadaxx once and the mal moves to the panther and slashes her twice for 10 damage.

Babs - 14

The next turn, they finish the wounded youth, and then the bears kill Babs and the female bites Zadaxx for 6 damage.

Alzar orders them to take out the male. That’s the threat there. Alzar grabs the Horn of Blasting from his belt and ordered Zadaxx to rise, and then he blows the horn, and everything in front takes 2d10 sonic damage - They take 10 damage each. Without anybody to melee and keep their attention, they raor and begin to retreat. A sling stone hits the male for 3 damage.

Alzar needs to give them a melee target, to keep them on the battle, so he violates one of the rules and leaps down himself, grabbing his Gladius as he does. He has the hp and the lowered AC to survive a tussle at close range against these folks.

The bears come at him


Next round…


4 s 2. Alzar takes….21 damage. His Gladius snaps out and hits for 7 damage. (it increases damage on the hit as well, the bow does not). Their team hits the male for 8 damage.

6 vs 8

Alzar misses. He takes 16 back. They connect for 9 more on the male.

2 vs 3.

Alzar hits for…..9 damage - just under his max, (Alzar gets +1 to hit and damage from 17 STR in melee) He tossed a 4 on a d6. The arrows fire in and the bear is badly wounded and pulls up and begins to move off. Alzar is hit for 11 damage by a claw and a bite from the other six attacks.

Alzar stabs and misses the female. Arrow and missiles fire and….hit and the bear takes 3 from a sling and that’s it. Zadaxx flies over to smash it as it flees and the archers retrun. Alzar takes 9.

Alzar - 23/80

1 vs 5

Alzar stabs and hits for 10 damage on the female, and she takes 2 damage form arrow from the fighter. Alzar is Cure Light Wound’ed from Racala’s spell, and heals 10, and then he takes11.

Alzar 22/80

2 vs 1

Alzar would have takes one hit for 4 damage from the six attacks, but he dodges it with Evasion. The male dies from Zadaxx’s smashing hit. Alzar heals another 10 (the cleric has a high WIS and she gets bonus spells.). Alzar stabs for 7 damage on the female. With a dead male, dead youngling, just a bit over half damage on her and begin to flees. Alzar orders Forx off the carpet and to gather the rope and try it again.

32/80

Alzar orders the carpet to circle in front of the bears and Zadaxx covers another angle. She raors and attacks Zadaxx and hits for 10 damage and kills it. Alzar slashes at her and hits for 9. She takes an arrow from the fighter Rogren and dies.

Just a youngling left.

Forx flings the Rope and orders its capture, and….they gather it. Alzar uses he Collar from babs for it:



“Stabs”, Youngling Bears - AC6, 32 hp, 13 thaco, 1d8/1d8/1d12 damage. 22/32 current hp


3400 XP

They gather their things, fired weapons and more, and then Alzar can’t backtrace their steps to their lair, so they move on.
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