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Old 10-21-2015, 02:59 PM   #438
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar and company had back out and fly over to the spot where the Ogre Mage camped.

There is nothing else here, but again, a cave is off on a cliff. Balo investigates and the ferret returns with a similar scouting report


This time Alzar investigates and sneaks down to take a look and scout around.

He makes his move silently roll, fails the hide and can be made out if someone cares (they don’t)


A group of around 8 gargoyles are in a large chamber flying about. There is a small number of stalactites on the ceiling of a natural cavern, and several seem to be resting there, so the guess is not 100% confident, but 8-ish. Alzar waits and they are flitting about lazily, not much to fear. There is a hole open to the sky over on the east side of the chamber, so there are even two exits. Alzar slips back and they get a group with the carpet to run backup over there in case any try to flee. They’ll have the cleric and bard. The bard can use the Horn of Blasting to hit any wounded gargies that fly out. The others move to the cave.

Gargoyle - AC5, 32 hp each, 1d3, 1d3, 1d6, 1d4 damage, need +1 weapon o hit. Thanco 15

Alzar sends Balo back, I won’t be of any use here.

Alzar preps a few bigger one-hit stuff that he needs - Warp Marble, Iron Flask, and he hands a Thunderpot to Adentium in case he needs a mass damage dealing effect. Ideally he just relies on the Magic missiles he can cast with the Iuon Stone. They are immune to poison, no sense coating anything,

If he had his magic he’d leave for a day, memorize Control Gargoyle, and grab them. That ceased to be an option. Alzar grabs magic missiles. Alzar and party head in. Alzar uses the Zoster


Alzar leads with a bow that fires at the nearest Gargoyle. He has fired two +1 arrows and tosses 14 and 13. He hits twice for 3 and 5. 8 damage total. It cries out a warning and flies down to engage. Alzar drops his bow and gabs the Gladius as it flies really quickly. Magic Missiles stab out and light it up for 9 damage. 17 total taken.
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