Coming from the Sith side, I read the rules set and thought we had a tough time of it. Tanglewood could not be killed at night? Man, just one game I would love to get this role ...
Add to that the idea that we could only use the vote-move power on 1/2 the villager, with it failing on the other 1/2 and giving a 50% chance of being revealed, and we got lucky on our targets for that as well. AE saying he was a normal Jedi got me to target him, but SnDvls was a stab in the dark for the 2nd attempt.
Finally, if we ever lost a Sith we would have also lost a night kill in converting one of the sympathizers into the new Sith. Or else run the risk of being finished off the next day by a growing circle of trust.
With us not getting the seer until Night 6, I think this game was very, very winnable for the Jedi. I was floored when I read that because I had reached the conclusiong that either Lathum or Schmidty had been the seer by the time I was alive on Day 5.
In terms of the apology, I agree that could have been an influencing event. That was a tough spot for all parties involved, as I had to come out with a role reveal after having already taken care of that night with the SnDvls vote move. But obviously it is a much different game if that event never takes place.
It was frustrating that I could never move your suspicion levels off of me. I tried so many different approaches over those last three days and you weren't moving.
In terms of Sack, it all worked out in the end but I thought he was putting himself at more risk than he should have in defending me. I was going to be a flash-point for conversation as each day went by, and he could get himself a new apprentice if/when I was lynched. If I had been in his position I would have gone to great lengths to avoid appearing sympathetic to me even if he did want to keep me around just one more day ...
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