Quote:
Originally Posted by JonInMiddleGA
I'm familiar with the longevity of speed runs, and glitching in them to a lesser extent.
But the amount of time invested - particularly some of the bizarre glitch finding - in them seems to be up.
YMMV, but that's my take.
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Mostly a side tangent, but many games have multiple speedrunning categories, I spent a little time messing around with speedrunning strategies in Ori and the Blind Forest, there isn't a "glitchless" category, but rather a "no out of bounds" category. So the primary speedrunning category for the game does incorporate some more minor glitches but you still actually play the game and go through many of the zones in the game, which to me feels like a much better experience both to play and to watch.