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Old 02-03-2018, 12:40 PM   #3
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Clerical Magic

Spells:


Alzar’s Prayer Book, 8/7/6/5/2/2/1

Major Access to these Spheres:
All, Healing, Astral, Law, War, Combat, Charm, Divination, Guardian, Necromantic, Protection, Summoning, Wards, Elemental

Bonus Spells - 2 1sts, 2 2nds, 1 3rd, 1 4th

These are the spells he can cast:


1st Level -
Bless, Combine, Detect Magic, Orison, Astral Celerity, Speak with Astral Traveler, Command, Remove or Cause Fear, Sanctuary, Magical Stone, Light, Detect Evil, Detect Poison, Wind Column, Strength of Stone, Firelight, Log of Everburning, Create Water, Blessed Watchfulness, Sacred Guardian, Cure Light Wounds (Cause), Protection from Chaos, Protection from Evil, Dispel Fatigue, Invisibility to Undead, Endure Heat/Clod, Ring of hands, Call Upon Faith, Courage, Morale, Antivermin Barrier, Weighty Chest, Aranen’s Divinational Armor, Read Languages, Rainshield,


2nd Level
- Chant, Mystic Transfer, Sanctify, Astral Awareness, Ethereal Barrier, Enthrall, Charm Person/Mammal, Hold Person, Snake Charm, Music of the Spheres, Aid, Spiritual Hammer, Augury, Detect Charm, Find Traps, Dust Devil, Soften Earth and Stone, Fire Trap, Flame Blade, Heat Metal, Produce Flame, Watery Fist, Cure Moderate Wounds, Slow Poison, Calm Chaos, Restore Strength, Resist Acid, Resist Fire/Cold, Withdraw, Draw Upon Holy Might, Messenger, Emotion Perception, Rally, Frisky Chest, Zone of Truth, Silence, 15’ Radius, Wyvern Watch, Protection from Charm, Enhance Turning, Purify Water, Spring, Iron Vigil, Resist Turning, Death Prayer,


Level 3 - Continual Light, Dispel Magic, Remove Curse, Astral Window, Etherealness, Dictate, Emotion Control, Prayer, Unearthly Choir, Detect Spirits, Locate Object, Extradimensional Detection, Speak with Dead, Wind Servant, Zone of Sweet Air, Thunderclap, Meld into Stone, Stone Shape, Flame Walk, Protection from Fire, Pyrotechnics, Water Breathing, Water Walk, Water Window, Glyph of Warding, Cure Blindness/Deafness, Cure Disease, Hold Poison, Repair Injury, Rigid Thinking, Strength of One, Feign Death, Negative Plane Protection, Remove Paralysis, Line of Protection, Magical Vestment, Protection from Evil 10’s Radius, Summon Animal Spirit, Caltrops, Fortify, Efficacious Monster Ward, Invisibility Purge, Squeaking Floor, Thief’s Lament, Heroism, Death’s Door, Remove Paralysis, Animate Dead



4th Level
- Tongues, Focus, Uplift, Join with Astral Traveler, Cloak of Bravery, Free Action, Heroism, Imbue with Spell Ability, Gloomcloud, Recitation, Smiting, Detect Lie, Divination, Lair Divination, Omniscient Eye, Windborne, Protection from Elementals, 10’ Radius, Adamantite Mace, Earthmaw, Magnetism, Warp Stone or Metal, Produce Fire, Lower Water, Reflecting Pool, Abjure, Dimensional Anchor, Animate Statue, Lesser Guardian Seal, Psionic Barrier, Neutralize Poison, Cure Serious Wounds, Fortify Healing, Compulsive Order, Defensive Harmony, Exorcize, Suspended Animation, Unfailing Endurance, Spell Immunity, Protections from Electricity, Undead, Traps, Gas, and Lycanthropes; Elemental Control, Fire Purge, Weather Stasis, Surelock, Entrench, Leadership, Tanglefoot



5th Level - Atonement, Commune, Quest, True Seeing, Meld, Prepare Enchantment, Plane Shift, Flame Strike, Magic Font, Consequence, Air Walk, Cloud of Purification, Control Winds, Nature’s Charm, Shatter Stone and Metal, Sink into Earth, Spike Stones, Strengthen Stone, Transmute Rock to Mud, Animate Flame, Wall of Fire, Cloud of Purification, Produce Ice, Calm Water, Geyser, Dispel Evil, Unceasing Vigilance of the Holy Sentinel, Golem, Page Guardian, Cure Critical Wounds, Champion’s Strength, Impeding Permission, Raise Dead, Cure Insanity, Anti-Plant Shell, Impregnable Mind, Protection from Fiends, Petrification; Adaptation, Dimensional Translocation, Barrier of Retention, Elemental Forbiddance, Grounding, Shrieking Walls, Undead Ward, Destroy Undead, Disguise, Illusory Artillery, Righteous Wrath of the Faithful


6th Level - Speak with Monsters, Bestow/Remove Major Curse, Otherworld, Command Monster, Feeblemind, Metal Skin, Spiritual Wrath, Superheroism, Word of Recall, Word of Vengeance, Find the Path, Stone Tell, Alter Luck, Divine Event, Seal of Destiny, Seek, Whirlwind, Anti-Animal Shell, Conjure Fire Elemental, Call Phoenix, Fire Seeds, Part Water, Transmute Water to Dust, Conjure Water Elemental, Conjure Air Elemental, Blade Barrier, Forbiddance, Greater Guardian Seal, Heal, Legal Thoughts, Aerial Servant, Animate Object, Conjure Animals, Crushing Walls, Dragonbane, Land of Stability, Gravity Variation



7th level – Gate, Astral Spell, Confusion, Exaction, Holy Word, Divine Inspiration, Conjure Greater Elemental, Wind Walk, Animate Rock, Conjure Earth Elemental, Earthquake, Transmute Metal to Wood, Anti-Mineral Shell, Symbol, Regenerate, Mindkiller, Restoration, Resurrection, Sphere of Adaptation, Succor, Spirit of Power, Call Avatar, Tentacle Walls, Inner Sanctum, Illusory Fortification, Shadow Engine


Keys for Alzar include healing, protection, and Astral spells as well as the additional supplemental conjuration. Note that the issues that Path Mages have with Wizard spells extends here, so Alzar will never use a Flame Strike cleric spell just as he will not use a Fireball. It's a seductive but false pretense of power that does not exist.
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Last edited by Abe Sargent : 02-08-2018 at 10:42 PM.
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