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Old 10-18-2015, 10:39 PM   #414
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar spends the last day here helping the Isarite dwarves to rebuild a few key structures, and he finds out why the dwarves are different. Isar Dwarves are not the warriors that their kinsmen can be. They have a ruddier skin tone - almost swarthy, and they are a bit pudgier than normal dwarves. They have almost no inclination toward magic at all. Of that almost 2000 that exist, only 2 are clerics. None are mages, and none have any class or subclass that has magic - no dwarven paladins or bards or rangers or such. Nothing like that at all.

And the Dwarves of Isar aren’t exactly these amazing smiths or miners or anything like that either. They still think the Hammer of Vitroin is an artifact. They don’t have these extremely powerful smiths that make these exceptional items out of mithril and iron. That’s not who they are either. Sure, they can still craft a lovely battleaxe or something, Alzar almost missed what makes them special. They didn’t brag about it, and he just saw them in action…

Like all dwarves, the Isarite clan is also really strong and durable with better constitutions and strength than usual These dwarves have used that constitution to have a lot of experts in deep diving and staying underwater for a longer period of time. Now that he notices - there are a number of pearls and underwater decorations of various types. And Alzar grabs his underwater magical items and heads down to check it out and discovers two underwater crafting stations where they add an underwater crafting angle to the various accoutrements they make. It gives their things a unique spin normal protections and durability and such. They send expeditions to the nearby bay to grab pearls, crabs and lobster, shellfish of other sorts, and more.


As Alzar sees these interesting differences in Isar culture, one of the dwarves who is a cleric comes over to them and they begin to talk. Morena has a message for Alzar, and he heads back to the mountain into the old complex he was in.

After an hour or so, Alzar finds a quiet, secure place, and a manifestation of Morena arrives. She thanks Alzar for helping to save the Isarites both by taking out the Shrine of Chaos, and then heading into the mountain to both hit some of their local enemies back, but also to kill the dragon-ish creature and to return their hammer to help him them enough power to continue to survive here.

Morena has a powerful message for Alzar, and it’s one that he was not expecting certainly not today at least.
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