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Old 10-18-2015, 11:31 PM   #415
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
A council of immortals has been discussing Alzar’s situation. Again, the mortals can’t have a thousand planar applicants for immortality turning up on a annual basis. That just throws off the math. But now that the curse is gone from the demon prince, Alzar could have left. There is nothing tying him here. He could have gone back to Thorasia and moved his things over, or slid back to Hamedh, but he continued to push him self and his home here on Pandius. That shows a level of dedication to the plane that is a good sign. Plus, Alzar has done a variety of tasks and quest that are the sorts of things one would expect of a seeker of immortality. Slaying the goblins here certainly isn’t, it’s pretty mundane, but again, there are lots of things he has done. He destroyed the Shrine of Chaos, by himself to a degree that the entire coalition of Law couldn’t do. It’s now over and done.

So the immortals have chosen to make an option available for Alzar to find immortality. But it’s not….normal. In fact they are making the path harder than it is for anyone to have ever gained immortality before.

Alzar must find an Immortal Sponsor in each of the five spheres, and then do all of the quests and obligations for each of the paths to immortality. After Alzar completes all five paths, then he will be officially accepted, and he can choose with the five spheres he wants to join.

Morena points out that she is being a lot more open than normal. She had expected to be Alzar’s sponsor to the Sphere of Matter, and she would have laid out the specifics of the path to him after he completed another quest for her. She still thinks that he is close to matter than the other four spheres, and would be a good asset. He’s a fighter, just like they tend to be, and no matter how much he may consider himself a “mage” today, he still fights from the front, and can carve out damage at a rate with his weapons that makes normal fighters seriously respect his game. Magic users on Pandius very rarely fight as he does, and leads as he does. He has always had more of an affinity for the element of earth, than those of the others, and from having his first home under ground (instead of towers, above ground structures) or preferring earth elementals to the other three to use in battle, or having more earthen golems as his own, instead of flesh, wood or bone golems. Alzar also has a similar world view to the Sphere of matte for some things, and is a huge ally of law. He also builds a lot. Shoot, he even has a church to Matter as the official religion of his holdings.


Law? Builder? Earth? Fighter? Viewpoint? These all synergize with the Sphere of Matter

So, now Alzar learns from Morena what he has to specifically do to win the Path of Matter:

The Sphere of Matter is closely relation to earth, and its purpose is to withstand destruction and decay. The sphere stands for stability, sturdiness, as matter is the building block of all things. Even in decay and dissolution, matter uses the various elements to create new forms. Matter is rich in variety and easily mutable to any form. Matter represents the laws of the universe and existence, and physical stuff. It is opposed to Time’s constant efforts to change and it grounds Thought in reality and existence. Matter is. Matter is also the only one of the five spheres that leans lawful, although all five spheres have members that are lawful, neutral, and chaotic.


The Path of the Polymath:

Of the five spheres, none have as many forms, as much variety and as many incarnations of itself as matter. Therefore, it values multiples skills, assets, and more.

1. Alzar must gain 10 new non-weapon proficiencies
2. Alzar must reset his XP at zero and begin a new career as a cleric and then another as a thief. (basically he dual-classes over). He must get to level 10 in each of those, and find an artifact. Since he already has two classes and has dual classed once before, he knows how, and may do so again. Each time his advancement ends when he finds the same artifact
3. After finding the artifact twice in each incarnation, he’ll turn it over to Morena, and she’ll give him the powers of all of his classes at once.
4. Alzar then continues to adventure for 2 more levels of all his classes, including fighter, until they are all at least level 12.
5. Alzar must be accompanied on his adventures by one member of each of the four core classes - fighter, mage, cleric, and thief. They may not be a higher level than Alzar in order to “walk” him through quickly
6. Alzar must have a giant monument erected in his honors and the honor of his adventures, and it must last at least 10 years.


After completing those 6 tasks, Alzar can continue as a Mage if he wants, and he has completed the various tasks laid out for him, and he will finish the Path of the Polymath, and can move to immortality. Morena essentially will reset his levels with dual-classing, since it goes outside of the boundaries of normal human classes.

Now Morena cannot give Alzar any advice or information on the other paths. And Alzar certainly has to find and secure a sponsor from the others. But for now, this is the information that he gets from Morena.


Alzar agrees to head back and will begin the transformation soon.

It takes two days to return up the North Pole entrance from the Hollow world due to him fighting the winds rather than riding them down. He arrives, gathers Megala and Ak’kabar, and then teleports back to his holdings and unloads the mimic Magic Door and ghost from the adventure just completed. Alzar’s only been gone for around 9 days total, so very little has happened while he has been gone.
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