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Old 04-26-2020, 10:49 PM   #16
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
The modified lineup for Round 2:

Thug 6
Doorway Bandit (Left) DEAD
Doorway Bandit (Right) DEAD
Net Bandit Loft 1: 13
Net Bandit Loft 2: 10


Ghash (5)
Nithyis (21)
Redbeard (5)
Tom (9)
Yrellia (3)


Nithyis goes first, and she's going to finish off the Thug AND do some damage to the hurt Netter. She casts the OTHER 1st level spell she has available: MAGIC MISSILE. She'll only have cantrips afterwards, but it's more lkely than not that even the low damage of Acid Splash and Ray of Frost will take care of any further encounters

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Since she knows that the Thug only has 1 HP (Although she shouldn't, going forward I will use the standard "you don't tell the players the current HP of creatures" rules), she will send 1 dart at the Thug, and the other 2 at the wounded Net Bandit.

3 1d4+1 darts, 1st attacking thug, 2nd and 3rd attacking Net Bandit 1: 3#1d4+1 2 3 3

Well, not great rolls (for once, all three dice were below average (3.5 damage would be average per dart on 1d4+1), but it's enough to take out two foes.

I'm going to say Net Bandit 2 tries to escape.. there's no upper level window to jump out of the hay loft, so he has to get past Redbeard and Ghash's AOO to escape.

Ghash:

AOO vs Bandit AC12: 1d20+3 17

Greataxe damage 1d12+1: 1d12+1 6

Redbeard:

AOO vs Bandit AC12: 1d20+2 11

The final bandit gets away, clutching his side (where a pretty good sized gash has been cut into it), and the Party is victorious!


Final Fantasy VII - Victory Fanfare [HQ] - YouTube
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