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Old 05-12-2010, 05:15 PM   #302
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They move back and take the last door from that small corridor. In enters into a large large room. There is a door to the right and another to the right-front. It is outfitted as a complete alchemistry laboratory with long wooden tables, a myriad of wood shelves, with glass and metal containers, pipes, flasks and such of numerous make, and purpose.

Suddenly, the doors shut magically, and cannot be opened, and a black mist begins to fill the chamber. Everyone except Alzar and Aleigha fall asleep. They begin to dream

Estaish dreams that he is running away from a tumbling boulder, and he awakens just before he would have been smashed.

The three men at arms dream of the boulder, that all plantlife will take over the world, and that he was captured by lizard folk, but released by a kind magic user. They all awaken. The doors are openab;le again.

The room reveals a ton of money in lab equipment, and if Alzar has a free bag of Holding or two, he could grab a ton of stuff for his own, but he does not. They go up, and it ascends to a trap door in the chapel that they must have missed. They return and open the other door, which opens into a corridor that goes forward or left along the wall to the lab. They go left and hit this door in front of them. Inside is a huge mound of treasure 10’ high by 10’ wide and by 40’ long. It’s huge! It appears to be a large part copper and silver though. Like normal, Alzar orders in Dryshik to investigate and sees nothing but coins. Alzar stabs it with his staff and it recoils like he just hit a slimy spongy monster for 5 damage. Suddenly, the mound of treasure begins to move. It looks like a giant worm of some sort, with armor out of treasure? Odd. Alzar orders everybody out, and they may return, but they are banged up, and the door is way smaller than the worm.

They are out and they go back and try the door the other way. The only thing of note in this room is a 10 foot deep sunken pit with a thin glass sphere floating in the middle of it, and inside is a large silver key. Alzar orders everyone back, and again, plunges his magical staff into it, and it smokes a little. He pulls it out, tears off a bit of cloth, and drops it, and it dissolves. Alzar grabs the chest from before and the empty ceramic flask, fills it, and then melts the lock off the chest, and they get the items, plus the second silver key. He refills the flask. The sphere is small, and Dryshik is easily able to gather it, drop it on the surface, and then bring the key to Alzar. It is identical to the other two they have.

They search, find nothing, and move to the next room. Inside is a pentagram surrounded by a circle in white paint. An amber colored candle burns at each point. There is a hunting horn of amber on the wall, and a movement in the darkness in the center of the pentagram. You can see a 10’ tall humanoid covered with dull grey scaly skin, a hairless gaunt body, and ivory fangs. Alzar studies the horn and takes it. He orders everyone to retreat, despite the pleadings of the creature within to help it, and it will give them its treasure.

The next room in this section has dusty shelves and the appearance of being empty. A search finds nothing.
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