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Old 05-12-2010, 08:42 PM   #308
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
At level 6, Alzar will be adding a new level 3 spell to his roster. He’s also dropping ESP as a spell since he can use it once a week as an ability. He learns Special Effects - a fourth level artifice spell that will add a permanent sense to a room. You can give it a permanent smell, taste, feel, look or sound, and that can be anything you want it to be. Unlike illusion, this is a permanent effect.

Alzar is gaining Vampiric Touch and Empathic Control for ESP.

At level 7, in 60,000 XP, Alzar will have a serious power bump, the first of three such bumps. Gaining 4th level magic is where the fun begins. At level 8, he can use all of his fighter stuff again, and still gain XP. He’ll be able to use his axe, gain a -2 AC bump, and attack once every other round, get a higher THAC0 and deal a lot more damage with his axe mastery. At level 9, he will gain the ability to cast level 5 magic, and if he can find the Animate Dead spell, he can make and use zombies and skeletons.


He does some research into the powers of an Alicorn. He just is aware of its ability to help prevent he user from getting poisoned. In a week, he has also discovered:

It can be made into a bunch of healing potions.
Upon direct contact with any poison, it changes color for a bit.
If powdered alicorn is consumed – cure poison, disease
It’s actually a +7 save vs poison, not +6, sorry


There are rumors that certain spells cast on or in combination with an alicorn greatly increase their duration and/or power. There are numerous recipes for magic items, scrolls and potions that need an alicorn.


After a week of healing and research, Alzar converts 53000 gold into 50,000 gold worth of ten pieces of jewelry.

5,000 gold left
50,000 gold jewelry
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