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Old 05-14-2010, 07:36 AM   #332
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Okay, they have just killed or driven off all of the bad guys at once, so instead of having them go room by room with those descriptions, I’ll just tell you what they found.

On corpses:

200 gp gem, 100 gp gem
Gold necklace – 60 gpx3
Earings – 50 gp setx2
Gold ring – 75 gp, another 50 gp
Gold bracelet – 75 gp

Keys


They find provisions in the galley stores of meat, beans, flour, ale, salt and such. There are sails, sailcloth, ropes, extra wood, nails, tar, and other accoutrements of ship sailing.

They find the corpses of 7 Sis’sharr in a room down here, recently killed. As they enter, a small pseudodragon flies over and away, fleeing from the party.

1000 ep in a chest in this room.

The mage’s quarters had silver bowl, carafe and goblet worth 400 gp as a set. They find a scroll with one spell on it.

They find a document in the captain’s room required more weapons from the smugglers contact. The captain has two pots in his desk, under lock, and labeled. There are sea charts on here, and one points out their destination for either smuggling or acquiring items. An island right by location where, supposedly, is the Isle of Dread! More notes show that the items are contraband because of their connection with several evil areas in the south islands in the sea, and that they are being sold to bandits and orc tribes in the local area, instead of the town and such.

The next level of the Sea Ghost has the crew’s quarters and cargo hold. They find 90 more bolts of silk, and 304 casks: 81contain brandy, 219 fine wine, 3 scented soaps, and one salt. They are worth 50 each for the alcohol, 100 each for the soaps, and 10 for the salt.

15,480 total for silk and other items.

They enter the Bosun’s cabin and find a locked chest with just some grubby clothes and 200 silver. They find a secret door and enter a room with a prisoner, a man captured by the smugglers, and chained. He is still asleep, and Alzar gently wakes him and then casts ESP.

The prisoner was a spy for a large town at the mouth of the River Storm by the sea, and was employed by the town guard there to sneak aboard the ship as a new crewman and find out what was happening. He was caught and jailed, for later interrogation most likely. Alzar confirms his story and undoes the chains. He thanks them, grabs some of the grubby clothes from the Bosun’s room to clothe himself, and heads up to get some air. They will join them when they are done.

The mate’s cabin has a few books of note – Principles of Navigation and Legal Distinction in Letters of Marque, and they are worth 10 gold each.

A locked box holds 500 silver, and is opened by key.

Knowing a secret room is behind the first room of identical size, they search until they find another. In here are a bunch of weapons – morning stars, broad swords, small shields (10 each), and 20 javelins.

None will detect as magical later. They will later gather the non-magical weapons and armor from those dead and add them to this room’s weapon storage. Alzar also adds the silk and casks from his bag of holding to the cargo hold.

Alzar uses Blastbones to clear out a bunch of rats.
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