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Old 11-05-2012, 10:04 AM   #29
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
And we're on to Round 6!

1. Collect Taxes (possible city revolts)
2. Population Expansion
3. Census
4. Ship construction and maintenance
5. Movement
6. Conflict
7. City construction
8. Remove surplus population (check for city support)
9. Trade card acquisition
10. Trade
11. Resolve calamaties (check for city support)
12. Acquisition of civilization cards
13. Movement of succession markers on the AST

The civs that have cities are starting to build their treasury a little.

Africa -- 6
Iberia -- 4
Babylon -- 4
Egypt -- 4
Thrace -- 2

They can use this cash to build ships, or save it up to buy civilization cards (or buy a deck 9 card).

Last edited by Passacaglia : 11-05-2012 at 10:05 AM.
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