Round 7 begins!
1. Collect Taxes (possible city revolts)
2. Population Expansion
3. Census
4. Ship construction and maintenance
5. Movement
6. Conflict
7. City construction
8. Remove surplus population (check for city support)
9. Trade card acquisition
10. Trade
11. Resolve calamaties (check for city support)
12. Acquisition of civilization cards
13. Movement of succession markers on the AST
No city revolts when taxes are collected.
I didn't report the AST last post, and that's because collecting taxes happens immediately after, and I don't feel like doing the calculations to back it out. Here's the AST, and the last two digits (or the last two digits minus 50) are everyone's treasury:
1. Africa -- 812
2. Egypt -- 812
3. Thrace -- 810
4. Babylon -- 764
5. Iberia -- 760
6. Assyria -- 604
7. Illyria -- 500
8. Crete -- 400
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