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Old 05-06-2010, 12:41 AM   #227
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They continue west, led by two zombies. The corridor goes for a bit and Alzar orders a search but nothing.

They continue and it ipoens into a delicious burial crypts, with four ghouls surprised and looking up. Alzar tries to gain some more undead. He easily succeeds and they join his squad.

XP – 150 for Alzar.

There are crypts to the left. Alzar searches the are here, but there were not a lot of years for this place to have a lot of buried dead, so they find nothing. With zombies and then ghouls in front, they head to the left and enter a natural area. The first grotto opens up and there are bones and skulls here. Alzar grabs some extra skull trap skulls, and they search, turning up vials of water (7), 800 silver, a potion and a scroll. They try to continue, but the ghouls point out there is nothing in these caves for miles and miles, so Alzar pulls everybody back. They retrace their steps and head right at the split off. They arrive at a door that a zombies opens. There is a passage here with a nice breeze, and a door ot the left. Alzar orders the door opened b a zombie. Inside are many humans. One is right by the door, and the undead instinctively attack. The guard yells for help, draws a morningstar and swings and misses. The zombies miss. Alzar orders zombies in front, ghouls to flank and be behind, and people behind them. There are two more guards rushing towards them. The hallway is just 10 feet wide and only four of them can fight at a time, but six in the hallway can attack anyone in the door, because they can go to the sides.

The ghouls completely kill the guardsman in this round. Alzar orders the undead to hold the line in case more come in. Two more arrive at the door form the hallway and several more are entering the hallway.

The two at the door go first and totally miss (a 2 and a 5). The zombies miss (a 2 and a3). The ghouls on just tear into both and one is dead and another paralyzed. An officer orders every to move, and aims a crossbow. The bolt misses a zombie. He then orders down four guardmen at a time in orderly fashion. Smart. Alzar waits until they have gotten close, and then casts Searing Serpent right in front of the officer.

The four guardsman win init and swing. A zombie falls from a Morningstar. A bolt thunks into the other one for 1 damage. The last zombie hits a random guard for 1 damage as well. One ghoul misses, another is too bothered with the parpalyzed guy and kills him. A thinrd crits and kills a guard. The fourth also cdcrits and kills a guard.

5 dead, one wounded, and one injured At the end of the turn, Alzar’s serpent attacks and misses.

In a second, eight more guards in rows of 4x2 arrive, and begin marching down the corridor. The ghouls go first and kill the two guards there, and the crossbowman officer ignores the serpent and fires a bolt a the zombie, hits it for 8 damage and kills it. No more zombies. The serpent misses.

At the end of this round, two more crossbowman arrive. Alzar casts charm person on a crossbowman. Success. Alzar tells him to try and get his buddies to stop firing arrows at him.

He starts to talk to the other officers.

The next turn, the guardsmen have arrived, and another set of four enter the hallway. Alzar’s group just gets the init (1 to 2) and the ghouls attack. Two guards die. The remaining two guards hit a ghoul for 6 damage and fumble her Morningstar. The serpent attacks and does 1 damage to a crossbowman not charmed. One bolt is fired at a ghoul and hits for 1 damage. The other one does not fire for interference into the charmed one.

At the beginning of the next round, a person unseen pours beer all over the searing serpent and put sit out. A cleric looking guy enters the hallway. The guards at the hallway now attack. Three miss but one hits and kills the injured ghoul. Another crossbow bolt flies down and misses. The three ghouls left Kill one guard. Another one moves up. The cleric casts Hold Person at Alzar, failure. Alzar draws his Wand of Paralyzation and fires it at the whole hallway. Cleric makes it, two crossbowmen fail and that includes the charmed one, One guard in the front line makes it, the others fail. All in the second rank make it, and both in the final one fail.

The next round, they go first. A big burly warrior enters the hallway and moves in front of the cleric. The cleric tries to wrest control of the ghouls from Alzar. Success. The crossbowman fire and totally misse,s and the one guard in front who can attack misses. Alzar orders Aleigha and Estiash in and tries to control the ghouls again. Success. Dryshik is ordered to Mist Ball the cleric and he makes his save. Animal skeletons move into the gap from the extra Ghoul and kill a paralyzed guard.

On th next turn, Alzar and group win init. He orders the ghouls to kill those in front and they kill three guards. Aleigha and Estiash kill two in the next row. Alzar throws a throwing dagger at the cleric and hits for 4 damage. The others counter attack. A crossbowman hits Alzar for 3 damage.

17/51

Two guards swing at Estaish and one hits for 6 damage. 10/16. The cleric tries to wrest control and success. This time the cleric’s team wins init and the ghouls attack. Alzar is hit for 9 damage and is immune to the paralysis. A bolt misses. The cleric casts Hold Person on Estiash and it succeed and he is held. Aleigha kills a guard for 8 damage. The fighters moves up. Alzar gains control again. Animal skeletosn peck and kill two paralyzed guards.

8/51

All that is left is the fighter, and three crossbowman and the cleric. The crossbowman are de-paralyzed this round. One is still charmed.

Alzar grins as they win init and the ghouls attack the fighter. He is only bitten once for 4 damage,but fail his paralysis save. Aleigha crits him and doles out 10. Crossbow bolt into the frozen Estaish for 5 damage Aniaml skeletons peck away for 1 damage. The cleric wrests control.. Alzar wins init. He wrests control back. Aleigha moves in and attacks a crossbowman but misses. Animal skeletons peck at the warrior for 3 damage. Dryshik breathes another Mist Ball at the cleric and he misses his save, takes 4 poison damage and is blinded for 2 rounds.

5/16

The crossbowman drops his crossbow and grabs a battle axe and tears 2 damage out of Aleigha/.

13/21

They win init. The cleric tries a random attack with a war hammer. He misses. A axeman misses. The other one final wrestles the charmed guy to the ground and ties him up to get him out of the way.

Aleigha crits the axeman for 10 damage. Animal skeletons finish off the warrior and Alzar orders the ghouls in to attack the cleric, the they hit five times for 12 damage. No paralysis though.

The ynext round, they go first. The cleric swings an dhits Aleigha for 4 damage. The two axemen hit once for 4 damage.

5/21

Aleigha’s sword misses and scrapes the side of the tunnel. Alzar’s ghouls finish the cleric and the wounded axeman. Dryshik breathes his final Mist Ball on the last one and failed save, 2 damage of poison and blind. Next turn he is finished off.

Dead: 1 5th level cleric, 1 4th level fighter, 3 3rd level fighter, 15 1st level fighters.


XP – 450 each
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