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Old 03-28-2015, 07:15 PM   #59
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
After it dies, Alzar grabs a few of the items left behind in case he wants to learn how to animate it later. He even takes a vial of the bronze golem’s liquid to look at later.

They head into the back and open a pair of doors. This is an old palace of some repute. This was apparently the home of Alinor, prince of Alphia.

There is an old tomb and library back her. Alzar casts Detect Magic, uses his Gem/Star and more to figure out what they have:

Rod of Victory
Scroll of Creation, Truth

Massive golden carved door, weight 20,000 coins, worth 20000 gp

Diary - Alinor, Prince of Alphia

Hundreds of books that are moldy, and unreadable line many shelves.

It seems that the Ljallenvals aren’t natural mountains, but were raised by Alinor with magic. He used ships and skycastles as attacking vessels in the air to conquer this area for Alphatia long ago.

Rod of Victory makes the user lucky in war. Gives the unit +25 bonus to War Machine or Battlesystem wargaming

Alzar spends some time loading up the moldy and faded books. He can’t read them now, but after using his Bookmend, he certainly can. He uses his OtherSpace to move them slowly, and carefully, and then after he loads them all, he then gathers the items he found.

Since Alzar now normally memorizes Enlarge, he reverses it to cast reduce on the door and drops it to a very small size, uses the Weightless Chest to store it, and heads back out afterwards. He will have the door used in his keep as they finish things up and put in doors in the next few months.


He heads back and hires some more folks for Bergholm:

1 Sherriff
2 Provost
2 Warden
Herald
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