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Old 03-28-2015, 11:50 PM   #67
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Month 7, Year 2:

Work is done. The keep opens, and Alzar has a one-day feast to celebrate it!

Alzar wants to begin with the normal defensive fortifications, but he can’t. We don’t have the money.

So instead:

For a total of – 174104 gp; 12653 man weeks base costs.

335150 Gp, and 24357 man weeks:

468 workers need to be hired. Once again, Alzar’s work will drop the time to build it by 75%.

Alzar sells a few more magic items, and converts the gems to gold (and loses a bit of money doing so.)

He pays the gold to begin the project to build the walls, defenses, and such around the wharf and docks.

37 weeks left on wharf project.


Dominion Rolls: +10% in Bergholm, +10% in capital, +5% elsewhere, -5 families in capital though as some leave and head home post-project.


A pair of Thyatian spies were outed by loyal locals.


Alzar casts a spell to give himself a familiar again and uses Alzar’s Familiar and gets…


Azzil, Imp

AC 2, HP 14, Save As: Level 7
THAC0 – 19; 1d4 + poison or die
Lawful Evil, INT Average
Flight class A, 18
25% Magic Resistance
Can only be hit by silver or magical items

Can polymorph at will into a raven or giant rat. Can turn invisible, detect good, magic, at will. Has infravision. Regenerate one hp/rnd. If within 1 mile, master gains infravision, regeneration and 25% magic resistance. User’s caster level increased by one. If not in 1 mile, caster level decreased by one. Immune to cold, fire, electricity. Can communicate telepathically with Alzar. Once/day can cast Suggestion. Now, if Azzil dies, Alzar is drained of two levels like an Energy Drain.

Azzil wants to be the leader of this relationship, and views Alzar as the tool and him as the master, but in reality, Azzil knows that it’s not nearly as powerful as Alzar can be. The devils allowed Alzar to take one of their Imps as a recognition of the work he’s done against demons.

Imps are the Ferrari of familiars. There is virtually no familiar that is as useful as an imp. Auto kills no matter the level with poison, they grant MR 25%, regen, and infravison and +1 caster level. They can invisible, polymorph, detect at will. They are the best and most agile of flyers. Now sure, Azzil is a bit independent, and will collect its own treasure and hide it away from bad guys. But it’s good.

Alzar is at the level where he can get really strong familiars. Azzil will be used to turn invisible and into a raven to hide itself as an imp when that’s not the diplomatic play.



Post Imp, Alzar meets with the local delegates from the Elf-hold next to him and comes to a variety of agreements with them. If he takes their area as part of his barony, they will not stop him, or oust him or anything like that. But they owe him no fealty. They won’t pay him taxes or production, and he won’t build up their area either. They have around 120 elves or so in the trees of a forest in the central north section of the hex.
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