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Old 03-30-2015, 03:54 PM   #84
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
As he flies over the Wyrmsteeth Range he sees a few dragons swirling around, but none come near. He also notices that rumors of a large black cloud are true. There is one swirling above the barony. It covers the whole land, can’t be breathed, and can’t be seen through. Alzar’s Ioun Stone will see through it though (As will the Gem/Star). Alzar needs a way to breathe in the cloud as well. He wishes he still had his old Necklace of Adaptation, one of his most reliable items.

Anyway, the deathcloud detects as magical, which is interesting. He arrives at the Barony and tries a few things. The deathcloud is magically poisonous and you take damage each turn you are there. But a Protection from Good/Evil spell seems to keep things at bay. After experimenting with some of his items, and taking some damage in the process, it seems like the Ring of Windwarding will work to keep the deathcloud away from him. It’ll replace his Ring of Quick Action. (He normally wears the two Action rings)

Alzar 54/75

The obvious place to begin looking is Skullheim Castle, the main stronghold of the Barony. It’s smaller than Alzar’s keep – just 40x40 yards (compared to Alzar’s 100x100 keep) and 2 floors to Alzar’s three. So they added walls, eight towers, a gatekeep, and a handful of stone buildings and built them all at once, and finished a few months ago. Took them about 2 years to do the whole thing. They built it on an island in the river, and used almost the entire island. Alzar simply flies over the river and lands at the castle gatekeep.
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