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Old 07-27-2016, 10:10 PM   #459
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Research Director's Briefing: Dr. Coffee Warlord

The Engineering Dept. is up again.

** Railguns(Materials, 30 mo.) -- The third-gen projectile weapons system, which would be an upgrade from our coilguns and might make this branch of weaponry more viable again.
** Mineral Processing(Industry, 8 mo.) -- Increases mineral storage by 1000(presently 14k, and we've never used more than 2k of it) and unlocks the Mineral Processing Plant. Similar to the Power Hub, it improves mining production by 10% on a planetary scale.
** Space Torpedoes(Rocketry, 30 mo.) -- Torpedoes are very large, slow-moving missiles that never miss, ignored shields, and can be fired from very long range. Against targets that are not heavily armored, they are overall more effective than any current weapons system. They'd still be useful against armored enemies, but the math gets a little more complicated there since they don't have the armor penetration of some of our current options. It really depends on exactly how protected the target is.
** Nuclear Missiles(Rocketry, 1/8 mo.) -- We learned the basic of these with our discoveries in the Kroll War. They are essentially smaller, faster-firing but overall less effective variants of torpedoes, but more advanced versions of them might well do better.
** Crystal-Infused Plating(Materials) -- This is nearly complete, and will probably be wrapped up once debris analysis is finished from the battles in Tenecca. Aside from that, the Crystal-Forged Plating already in use is better. There's literally no good reason to pick this.

Dr. Coffee Warlord, if you are still around, have at it. You are on the clock and all that. I'll plan on putting up some shots of the cruisers in action for the first time in the next update.
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