I think you can use it under the hood, I'm not sure that as a player I need to know the exact methodology of the personality component of the game, just that there is one.
For an example, you could use various Meyer Briggs subtypes to have a player personality described in one or two words -- Driven. Quiet. Strong willed.
That sort of thing and let the player figure out how to merge those personalities into his squad. That's fun. Trying to interpret how an INPT and a ENJF or whatever are going to mesh is a pain, IMO.
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We have always been at war with Eastasia.
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