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Originally Posted by The Jackal
Sorry to hear that, PB. All the best to you and your family in the coming days.
I'm definitely in. I've really enjoyed my inferno device mechanic, so pending BK's approval, I'd like to suggest that mechanic and the inferno hunter role.
The inferno device would start off in a random person at the beginning of the game, and the hunter will be able to search for it every night. Once the hunter finds the device, they can either activate it or de-activate it. If the hunter fails to find the device before the game is over, they lose. If they find it, they get a major victory. The role would count as a villager in the grand scheme of things, and winning with the village would be a minor victory.
If it turns out we end up with way too many players being able to kill other players, I can turn to something else.
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This should be fine, though I reserve the right to change what the device does from your Labyrinth game.