Here's my Peddlers-focused first play.
Spoiler
Game #25497778, unrated.
L starts with 7 Coppers.
L starts with 3 Estates.
Q starts with 7 Coppers.
Q starts with 3 Estates.
L shuffles their deck.
L draws 5 cards.
Q shuffles their deck.
Q draws 2 Coppers and 3 Estates.
Turn 1 - Lord Rattington
L plays 3 Coppers. (+$3)
L buys and gains a Silver.
L draws 5 cards.
Turn 1 - QuikSand
Q plays 2 Coppers. (+$2)
Q buys and gains a Candlestick Maker.
Q draws 5 Coppers.
Turn 2 - Lord Rattington
L plays 4 Coppers. (+$4)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 2 - QuikSand
Q plays 5 Coppers. (+$5)
Q buys and gains a Merchant Guild.
Q shuffles their deck.
Q draws 3 Coppers, an Estate and a Merchant Guild.
Turn 3 - Lord Rattington
L plays 3 Coppers and a Silver. (+$5)
L buys and gains a Silver.
L draws 5 cards.
Turn 3 - QuikSand
Q plays a Merchant Guild.
Q gets +1 Buy.
Q gets +$1.
Q plays 3 Coppers. (+$3)
Q buys a Candlestick Maker.
Q gets +1 Coffers.
Q gains a Candlestick Maker.
Q buys a Candlestick Maker.
Q gets +1 Coffers.
Q gains a Candlestick Maker.
Q draws 3 Coppers and 2 Estates.
Turn 4 - Lord Rattington
L plays 3 Coppers and a Silver. (+$5)
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.
Turn 4 - QuikSand
Q plays 3 Coppers. (+$3)
Q buys and gains a Fishing Village.
Q shuffles their deck.
Q draws 2 Coppers, 2 Candlestick Makers and a Merchant Guild.
Turn 5 - Lord Rattington
L plays 3 Coppers and a Silver. (+$5)
L buys and gains a Courtyard.
L draws 5 cards.
Turn 5 - QuikSand
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Merchant Guild.
Q gets +1 Buy.
Q gets +$1.
Q plays 2 Coppers. (+$2)
Q uses 3 Coffers. (+$3)
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q draws 3 Coppers and 2 Estates.
Turn 6 - Lord Rattington
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Gold.
L shuffles their deck.
L draws 5 cards.
Turn 6 - QuikSand
Q plays 3 Coppers. (+$3)
Q uses 1 Coffers. (+$1)
Q buys and gains a Horse Traders.
Q draws 2 Coppers, an Estate, a Fishing Village and a Candlestick Maker.
Turn 7 - Lord Rattington
L plays 3 Coppers and a Silver. (+$5)
L buys and gains a Silver.
L draws 5 cards.
Turn 7 - QuikSand
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Fishing Village.
Q gets +2 Actions.
Q gets +$1.
Q plays 2 Coppers. (+$2)
Q uses 4 Coffers. (+$4)
Q buys and gains a Fishing Village.
Q buys and gains a Peddler.
Q shuffles their deck.
Q draws 3 Coppers, a Peddler and a Merchant Guild.
Turn 8 - Lord Rattington
L plays a Courtyard.
L draws 3 cards.
L topdecks a card.
L plays a Gold, 2 Coppers and 3 Silvers. (+$11)
L buys and gains a Province.
L shuffles their deck.
L draws 5 cards.
Turn 8 - QuikSand
Q starts their turn.
Q gets +1 Action. (Fishing Village)
Q gets +$1. (Fishing Village)
Q plays a Peddler.
Q draws a Peddler.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Peddler.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Horse Traders.
Q gets +1 Action.
Q gets +$1.
Q plays a Merchant Guild.
Q gets +1 Buy.
Q gets +$1.
Q plays a Horse Traders.
Q gets +1 Buy.
Q gets +$3.
Q discards 2 Coppers.
Q plays a Copper. (+$1)
Q buys a Province.
Q gets +1 Coffers.
Q gains a Province.
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q draws 3 Coppers, an Estate and a Candlestick Maker.
Turn 9 - Lord Rattington
L plays a Gold and 2 Coppers. (+$5)
L buys and gains a Silver.
L draws 5 cards.
Turn 9 - QuikSand
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays 3 Coppers. (+$3)
Q buys and gains a Fishing Village.
Q draws a Copper, an Estate, a Fishing Village and 2 Candlestick Makers.
Turn 10 - Lord Rattington
L plays a Courtyard.
L draws 3 cards.
L topdecks a card.
L plays 2 Coppers and 3 Silvers. (+$8)
L buys and gains a Province.
L draws 5 cards.
Turn 10 - QuikSand
Q plays a Fishing Village.
Q gets +2 Actions.
Q gets +$1.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Copper. (+$1)
Q uses 6 Coffers. (+$6)
Q buys and gains a Province.
Q shuffles their deck.
Q draws a Copper, 2 Estates and 2 Peddlers.
Turn 11 - Lord Rattington
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Duchy.
L shuffles their deck.
L draws 5 cards.
Turn 11 - QuikSand
Q starts their turn.
Q gets +1 Action. (Fishing Village)
Q gets +$1. (Fishing Village)
Q plays a Peddler.
Q draws a Copper.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Fishing Village.
Q gets +1 Action.
Q gets +$1.
Q plays a Fishing Village.
Q gets +2 Actions.
Q gets +$1.
Q plays 2 Coppers. (+$2)
Q buys and gains a Duchy.
Q draws a Copper, 3 Peddlers and a Horse Traders.
Turn 12 - Lord Rattington
L plays 2 Coppers and a Silver. (+$4)
L buys and gains a Silver.
L draws 5 cards.
Turn 12 - QuikSand
Q starts their turn.
Q gets +1 Action. (Fishing Village)
Q gets +$1. (Fishing Village)
Q plays a Peddler.
Q draws a Copper.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Fishing Village.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Candlestick Maker.
Q gets +1 Action.
Q gets +$1.
Q plays a Fishing Village.
Q gets +2 Actions.
Q gets +$1.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Horse Traders.
Q gets +1 Buy.
Q gets +$3.
Q discards 2 Coppers.
Q buys and gains a Province.
Q buys and gains 2 Peddlers.
Q draws 2 Coppers, a Province, a Peddler and a Candlestick Maker.
Turn 13 - Lord Rattington
L plays a Courtyard.
L draws 3 cards.
L topdecks a card.
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Duchy.
L draws 5 cards.
Turn 13 - QuikSand
Q starts their turn.
Q gets +1 Action. (Fishing Village)
Q gets +$1. (Fishing Village)
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Peddler.
Q draws a Copper.
Q gets +1 Action.
Q gets +$1.
Q plays 3 Coppers. (+$3)
Q uses 2 Coffers. (+$2)
Q buys and gains a Duchy.
Q buys and gains a Peddler.
Q shuffles their deck.
Q draws an Estate, a Province, a Peddler, a Candlestick Maker and a Merchant Guild.
Turn 14 - Lord Rattington
L plays 2 Coppers and 2 Silvers. (+$6)
L buys and gains a Duchy.
L shuffles their deck.
L draws 5 cards.
Turn 14 - QuikSand
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Peddler.
Q draws a Candlestick Maker.
Q gets +1 Action.
Q gets +$1.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays a Merchant Guild.
Q gets +1 Buy.
Q gets +$1.
Q buys a Peddler.
Q gets +1 Coffers.
Q gains a Peddler.
Q buys an Estate.
Q gets +1 Coffers.
Q gains an Estate.
Q draws 2 Coppers, a Duchy and 2 Peddlers.
Turn 15 - Lord Rattington
L plays a Gold, a Copper and 2 Silvers. (+$8)
L buys and gains a Province.
L draws 5 cards.
Turn 15 - QuikSand
Q plays a Peddler.
Q draws a Copper.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Candlestick Maker.
Q gets +1 Action.
Q gets +$1.
Q plays a Candlestick Maker.
Q gets +1 Action.
Q gets +1 Buy.
Q gets +1 Coffers.
Q plays 3 Coppers. (+$3)
Q uses 3 Coffers. (+$3)
Q buys and gains a Province.
Q draws a Copper, an Estate, a Province, a Peddler and a Horse Traders.
Turn 16 - Lord Rattington
L plays a Copper and a Silver. (+$3)
L buys and gains an Estate.
L draws 5 cards.
Turn 16 - QuikSand
Q plays a Peddler.
Q draws a Peddler.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Peddler.
Q gets +1 Action.
Q gets +$1.
Q plays a Peddler.
Q draws a Fishing Village.
Q gets +1 Action.
Q gets +$1.
Q plays a Fishing Village.
Q gets +2 Actions.
Q gets +$1.
Q plays a Horse Traders.
Q gets +1 Buy.
Q gets +$3.
Q discards an Estate and a Province.
Q plays a Copper. (+$1)
Q uses 2 Coffers. (+$2)
Q buys and gains a Province.
Q buys and gains an Estate.
Q draws a Copper, an Estate, a Province and 2 Peddlers.
The deck works basically as intended... I end up getting all the peddlers, and engine my way to several good turns later in the game.
That's enough to push me to a slight variant of a well-documented conundrum in Dominion:
The Penultimate Province.
Bottom line is... if you're in a super-simple close game, where there's little trickery going on (imagine both players just using "big money")... when do you take the second-to-last Province card? If you're behind by 1-5 points, taking it gives you the lead... BUT it sets you opponent up to win if he can take the vast Province. In some cases, eschewing the PP is the right play, to avoid this risk, you take a Duchy instead. (The AI is not versed in this theory, by the way)
Here, I rolled the dice and won. Down 30-29 in Round 15, I have enough $ for the Penultimate Province card. I'm not sure my move was wise, but it paid off... Bot gets only an Estate, and I get the last province on the next turn to win 41-31.
Code:
QuikSand:
7 Coppers, 5 Estates, 2 Duchies, 5 Provinces, 3 Fishing Villages, 10 Peddlers, a Horse Traders, 3 Candlestick Makers and a Merchant Guild
Lord Rattington:
7 Coppers, 7 Silvers, a Gold, 4 Estates, 3 Duchies, 3 Provinces and a Courtyard