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Old 05-02-2010, 08:07 PM   #159
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Dungeon #50 The Vaka’s Curse



Alzar goes to a local inn for the night and hears gossip about a cursed ship at the decks. Sounds interesting. A lot of people are talking about the dead Antonito that was turned in today as well. Many of the minor families are vying for the turf House Radu left open in the Athaly power structure.

Alzar heads to bed, and then awakens to a new day. He wants to try and find more portable ways of dealing with his extra gold. There is a shop near the docks that may have some nice jewelry. Alzar slides down and starts looking for the shop. He finds it, but it doesn’t have anything that he wants.

He starts back when he sees a darkened ship in the docks. That must be The Vaka, the cursed ship. It’s so close. Might as well check it out.

Alzar swings by, and has Megala do a fly over while he is still blocks away. Megala notes that the ship has a medium size to, an odd but decent figurehead of a man who looks like a clerk, and no crew to see seen at all. Alzar approaches the docks and enters the area where The Vaka is moored.

Captain Segel sees Alzar’s interest, and tells him that it’s a good ship, despite all the troubles. It’s worth a few problems, but over the year since its been built, there have been strange reporting of people getting weaker or sicker on it. They feel drained.

Now, that does sound interesting. Alzar is interested. This doesn’t sound like a normal curse. Captain Segel tells Alzar that if he can end the curse, he get 50 gold. Alzar tells Segel to keep the gold (it’s not that much). And to take everybody off the boat. It’s time Alzar went hunting.
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