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Old 10-26-2005, 11:14 AM   #482
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Note the following changes (also listed in post #4):

Reputation Points (RP) have replaced the pirate’s Harrrrr! rating. Therefore, RP represent another form of ranking among The Brethren, and any tie-breaker situations using reputation would use this number with a random element added in, such as (RP+d10).

Accumulating reputation points will also be the means to improve ratings (or “level up”). Each level will allow the pirate to select a rating to increase (note: ship & crew may not be leveled up in this manner). The levels are 25 RP, 50 RP, 100 RP, 200 RP, and so on upward, doubling the previous number. Pirates who have already attained a level or two may select their improved rating(s) immediately.

RP are earned as follows:

Each unit of gold earned [0.1]

Ships captured (each):
Guano [1]
Food [5]
Resources [10]
Trade goods [20]
Luxuries [30]
Treasure [40]

Successful raids (each):
Fishing village [5]
Coastal town [10]
Harbor city [20]
Fortress [40]
Citadel [50]

Hostage [value #]

Dueling victory [opponent’s RP/10]

Navy ship defeated [variable]

Quests completed [variable]

*A note about Masters and Minions: Masters get full reputation points, and minions half points

**A note about gold: Gold received from other pirates does not count toward reputation! Be aware that this has a significant bearing on Master/Minion relationships.

***A note about cargo: Reputation points are not directly awarded for cargo, but for the gold earned when the cargo is sold off.

****A note about hostages: Due to the notoriety one gains from word-of-mouth, hostages provide reputation points both directly and indirectly (ransom gold).

• The length between Drunken Debaucheries will no longer be tied to reputation. Also, I’m going to add the ability to “buy off” the crew and postpone the next drunk (gold cost = die roll of crew level). Buying off the crew is an action.
• Cargoes will no longer be listed with a (g), which is confusing. They will instead be listed with a (t) to indicate that their value will be multiplied by a trade roll to determine their final worth. Example: [3t guano] Likewise, hostages will be listed with an (h) since ransom values are not tied to trade ratings. Example: [8h hostage].
• I like the random events and will increase their frequency up to 20% chance per pirate per turn. Basically, if the d10 roll is a “1” than it’ll be a negative event, and if it’s a “10” it’ll be a positive one.
• Pirates who are “lost at sea” will no longer be permanently lost unless there is a pirate on the waiting list. However, bad things will tend to happen to pirates who miss consecutive turns.
• Outside of standard trade and ransom actions, a challenged pirate’s assets are frozen until the challenge is resolved, and may not be “stashed” with another pirate.
• NEW ACTION: “Recover Gold.” Gold is considered to always be with a pirate physically unless it is buried. A pirate may bury any portion of their gold whenever they wish as a free action, but retrieving any buried gold requires a separate “Recover Gold” action.
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