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Old 03-07-2015, 07:46 PM   #444
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They lose init, and it punches Locinda rolling a 15 and…rolls 6, 4, 1, 4 for 15 damage. Locinda rolls a 13 and…that;s a miss she needs a 14. Sling boy misses, and Tolvar rolls a 20 and actually hits for 4 damage on the Earth. (No crits when only a 20 hits). Meanwhile Alzar rolls….35 in the Wand of Wonder – summons aid in the form of a…mouse. Well, that’s not going to do much! Locinda pulls away too. Alzar orders in Volcifar, he can take a hit. And he orders Pashtun to base it and try one hit with the magical battleaxe.

5/41 - Locinda
22/48 Enemy

The Earth wins init again and punches. Only a 1 or 2 will miss and…That 11 isn’t it. But it’s just a hit for 10 damage – got lucky with the 4d8. Volcifar’s uses the Sling close range and gets a -2 to hit and needs a 16 and rolls….an 18. Dang! Take 5 damage! Can Pashtun finish him? He gets bonuses to hit as invisible, and +3 for strength, +2 for axe and -2 for no knowledge. So he needs a 9 to hit here as well with the invisibility bonus and….He gets that 12 for….1d8 - 3, plus 6 for strength and 2 for magic weapon. 11 damage. Not enough to kill it. Tolvar misses. Can Alzar’s Wand of Wonder finish the job? Chromatic Orb on the target, at 6th level of ability is….1d12 damage and it is blinded. It makes the save for blinding, but there is none for damage. If we roll a 6 or higher the earth is dead, and… and it takes…4 damage with no save.


2/48 Earth Elemental
13/24 - Volcifar


I have played this battle for almost two hours it’s that epic. And it just keeps on going. Alzar orders the newly visible Pashtun to hold course and Volcifar to back off, with his solid AC Pashtun might, have a chance at surviving the hit. Initiative? If we can just win this….


3 for us, really fast
7 for the Elemental

Whew. Pashtun needs a 9 to connect and…………….




2

That a swing and a miss. It was our best chance to hit.

What else?

Tolvar needs a 20 to hit with his returning thrown weapon. He got an 18. Alzar orders Locinda to throw her mace and…..She rolls a 12 and…she needs a…12 so….she hits for…5 damage. Dead elemental.


That was a miracle.

8000 XP for the greater mummy, 6000 for the elemental.

Everyone splits 2800 XP
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