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Old 05-22-2010, 02:45 PM   #467
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They enter the hallway and door to left is taken. This is a large furnace with an orc and two other orcs pounding away at items. They look up, see Alzar and his party, and then look back down and continue smithing. Well, odd a bit. Alzar takes the door ot the next room where the family of the smith is, and playing with some cards. They leave the room before and move back to the hallway.

The left room is another storeroom, with bones filled with a large assortment of goods. A search finds nothing. The next room is an orc barracks and they were all killed in the attack so there is no one here. A search finds nothing.

They next room is on the right and in here are orc officer quarters, and they were also killed. A search finds nothing in here either except for a ivory weapon.

Ivory dagger – 30 gold

The next room is the guest bedroom. Holed up in here are two weird looking guards and a human. They are hiding and waiting for the trouble to blow over, but it didn’t , It’s obvious that the human is a trader, and most likely in slaves. The two guards are mutated people that have tails, claws, and more, and can’t speak. They jump over and into Alzar and his party, and the merchant draws an axe on them.

Time for battle. They win init and miss Alzar a lot. His axe does not, and kills a guard. The others arrive. They win init and the guard misses twice and the warrior hits Alzar, which turns into a miss. Alzar’s axe bites into the guard just once out of two times, for 17 damage. Estaish hits the creature for 8 more and it falls. Aleigha’s ruby blades slides into the merchant for 8 damage. Alzar nails the merchant for 12. Est and Carum add 17 and he dies. They search the room and find:

600 gp
20 pp
5 amethyst 50 gp each
Papers that say the slave route has another stop somewhere in the Sea of Dread, but the location has been damaged and cannot be read. Alzar identifies a wand on the guy.

Wand of Opening (12 charges) – acts as a Knock spell

XP - 250 to group
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