Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Spellbooks
Castanamir’s Evil Books:
1st Level: Charm Person, Hypnotism, Friends, Magic Missile, Nystul’s Magical Aura, Protection from Good, Sleep, Spook, Corpselight, Dance Macabre, Reflected Image, Spoil Holy Water, Wandbane
2nd Level: Darkness, 15’ Radius, Deafness, ESP, Fools’ Gold, Irritation, Ray of Enfeeblement, Stinking Cloud, Tasha’s Uncontrollable Hideous Laughter, Choke, Dark Mirror, Empathic Control, Ghost Pipes,
Castanamir’s Magic Missile Reflection, Undead Mount, Wall of Gloom
3rd Level: Feign Death, Haste, Improved Magic Missile, Protection from Good, 10’ Radius, Suggestion, Vampiric Touch, Curse Tablet, Dire Charm, Minor Malison, Mummy Touch, Skulltrap, Watery Double,
Whip of Pain
4th Level: Contagion, Enervation, Fear, Phantasmal Killer, Bestow Curse, Delayed Magic Missile, Putrefaction, Ray of Oblivion, Rain of Terror, Greater Malison, Merald’s Murderous Mist, Disfigure
5th Level: Animate Dead, Avoidance, Cloudkill, Domination, Magic Jar, Deathmaster’s Vial, Eyefire, Fiendform, Nystul’s Enveloping Darkness, Persona of Death, Vile Venom, Xult’s Magical Doom
6th Level: Death Fog, Ensnarement, Geas, Mislead, Programmed Illusion, Flesh to Stone, Curse of Lycanthropy, Gauntlet of Teeth, Otiluke’s Excruciating Screen, Seizure, Spell Mirror
7th Level: Acid Storm, Amorphous Blob, Blood link, Consume Knowledge, Create Crypt Thing, Finger of Death, Otiluke’s Death Screen, Spell Turning, Torment, Vanish, Wandweird
8th Level: Abi-Dalzim’s Horrid Wilting, Bone Blade, Brain Spider, Demand, Heart of Stone, Mass Charm, Maze, Otto’s Irresistible Dance, Trap the Soul, X-Ray Vision
9th Level: Absorption, Blade in the Soul, Energy Drain, Estate Transference, Imprisonment, Mass Domination, Mordenkainen’s Disjunction, Programmed Amnesia, Weird
Castanamir’s Enchantment Books:
Book 1 – Basics – Permanency 8th, Enchant an Item 6th, Analyze Dweomer 8th, Enchanted Weapon 4th, Recharge 6th, Steal Enchantment 7th
Book 2 – Advanced Item Making – Obar’s Lesser Purification (4th), Merald’s Meld (4th), Eternal Flame, (5th), Veladar’s Vambrace (5th), Crown Meld (6th), Wondrous Web (6th), Awakening (7th)
College of Wizardry Levels 8 & 9
Demonomicon of Iggwilv:
Banishment 7th, Binding 8th, Dismissal 5th, Dolor 5th, Ensnarement 6th, Torment 7th, Gate 9th, Cacofiend, 7th; Power Word, Banishment 9th, Spiritwrack 6th
Xaene’s Spellbook
1st – Affect Normal Fires, Charm Person, Comprehend Languages, Find Familiar, Grease, Identify, Magic Missile, Read Magic, Write
2nd – Continual Light, Darkness 15’, ESP, Invisibility, Levitate, Melf’s Acid Arrow, Shatter, Vocalize, Web
3rd – Clairvoyance, Dispel Magic, Explosive Runes, Flame Arrow, Hold Person, Material, Melf’s Minute Meteors, Phantasmal Force, Wind Wall
4th – Dimension Door, Fear, Fire Shield, Ice Storm, Magic Mirror, Polymorph Other, Wall of Ice, Wizard Eye
5th – Animate Dead, Conjure Fire Elemental, Dismissal, Dolor, Hold Monster, Sending, Teleport, Wall of Force
6th – Bigby’s Forceful Hand, Control Weather, Enchant an Item, Glassee, Globe of Invulnerability, Guards and Wards, Legend Lore, Repulsion
7th – Banishment, Drawmij’s Instant Summons, Limited Wish, Mass Invisibility, Phase Door, Reverse Gravity, Torment, Vanish
8th – Bigby’s Clenched Fist, Binding, Glassteel, Incendiary Cloud, Mind Blank, Permanency, Polymorph Any Object, Symbol, Xaene’s Mighty Chilblains
The Tome of the Unusual:
Aganazzar’s Scorcher, Odeen’s Magic Cloud, Vipergout, Ray of Fatigue, Paralyzation, Dispel Illusion, Acid Bolt, Gullship, Andrui’s Baneful Backfire
Bigby’s Great Tome
Bigby’s Bookworm Bane, Bigby’s Feeling Fingers, Bigby’s Dextrous Digits, Bigby’s Silencing Hand, Bigby’s Pugnacious Pugilist, Bigby’s Battering Gauntlet, Bigby’s Construction Crew, Bigby’s Force Sculpture, Bigby’s Fantastic Forces, Bigby’s Interposing Hand, Bigby’s Strangling Grip, Bigby’s Superior Force Sculpture, Bigby’s Besieging Bolt, Bigby’s Forceful Hand, Bigby’s Grasping Hand, Bigby’s Clenched Fist, Bigby’s Most Excellent Force Structure, Bigby’s Crushing Hand
Evocation Tome of Beginners – All common 1st level evocation spells
Standard Spellbook – Feather Fall, Hypnosis, Sleep, Spook, Magic Mouth, Shatter, Dispel Magic
Sussick’s Spellbook: Magic Missile, Chill Touch, Spook, Detect Magic, Read Magic, Detect Undead, Cantrip, Wall of Fog, Find Familiar, Light, Tensor’s Floating Disc, Continual Light, Flaming Sphere, Death Armor, Hold Person, Levitate, Locate Object, Spectral Hand, Bind, Dispel Magic, Hold Undead, Item, Dig, Undead Familiar
Piyarz’s Book – Detect Magic, Find Familiar, Light, Magic Missile, Read Magic, Sleep, Baltar’s Lightening, Magic Mouth, Locate Object, Tongues, Rary’s Mnemonic Enhancer
Lurg’s Book – Detect Illusion, Detect Magic, Emrikol’s Question, Identify, Phantasmal Force, Read Magic, Wizard Mark, Non-Detection, Illusionary Script
Porro’s Book – Change Self, Color Spray, Dancing Lights, Find Familiar, Detect Magic, Identify, Light, Read Magic, Wizard Mark, Hypnotic Pattern, Misdirection, Knock
Cipolla’s Book – Detect Magic, Read Magic, Sand Jambiya, Tensor’s Floating Disk, Wall of Fog, Invisibility, Ventriloquism
Spellbook destroyed by rat, just one spell left – Levitate (remnants of book were procured and owned)
Neconolis Spellbook:
1st level – Alarm, Burning Hands, Detect Magic, Detect Undead, Friends, Jump, Magic Missile, Protection from Good, Read Magic, Spook
2nd Level – Deafness, Detect Good, Ghoul Touch, Magic Mouth, Whispering Wind, Wizard Lock
3rd Level – Bewilder, Explosive Runes, Hold Undead, Non-Detection, Secret Page
4th Level – Curse, Emotion, Enchant Weapon
5th Level – Animate Dead, Summon Shadow
6th Level – Summon Least Yugoloth
Telvar’s Spellbook –
1st Level – Cloud Ladder, Charm Person, Detect Magic, Magic Missile, Protection from Good, Read Magic, Identify, Sleep, Shocking Grasp
2nd Level – Darkness, 15’ Radius; ESP, Flying Fist, Invisibility, Levitate, Detect Invisibility, Magic Mouth, Wizard Lock
3rd Level – Dispel Magic, Fireball, Fly, Protection from Normal Missiles, Feign Death, Monster Summoning I, Leomund’s Tiny Hut, Scintillating Sphere
4th – Rary’s Mnemonic Enhancer, Wizard Eye
Crescent Witch Spellbook:
1st – Run, Burning Hands, Charm Person, Read Magic, Detect Magic, Identify, Charm Person, Shocking Grasp
2nd – Invisibility, Stinking Cloud, Darkness 15’ Radius, Baltar’s Lightening, Knock
3rd – Genie Contract, Protection from Good, 10’ Radius, Lightning Bolt, Dispel Magic
4th – Evard’s Black Tentacles, Unburn
Dervill’s Spellbook – Read Magic, Identify, Detect Magic, Wizard Mark, Hold Portal, Magic Missile, Chromatic Orb, Featherfall, Web, Detect Invisibility, Misdirection, Audible Glamer, Haste, Protection from Normal Missiles, Dispel Magic, Nondetection, Item, Suggestion, Polymorph other, Wizard Eye, Daltim’s Flaming Fist, Teleport, Desert Fist
Nadir’s Spellbook –
1st - Read Magic, Identify, Wizard Mark, Detect Magic, Change Self, Comprehend Languages, Magic Missile, Shield, Erase, Conjure Spell Component
2nd – Melf’s Acid Arrow, Summon Swarm, Ray of Enfeeblement, Invisibility, Wizard Lock, Knock, Vocalize
3rd – Teleport Object, Dispel Magic, Fly, Lightning Bolt, Sepia Snake Sigil, Hover
4th - Fire Trap, Dimension Door ,Ice Storm, Stoneskin, Minor Globe of Invulnerability, Phantasmal Killer, Leomund;s Secure Shelter
5th – Cone of Cold, Mordenkainen’s Faithful Hound, Shadow Door, Teleport, Transmute Rock to Mud, Waves of Sand
6th – Antimagic Shell, Chain Lightning, Death Spell, Disintegrate, Globe of Invulnerability, Stone to Flesh
7th – Finger of Death, Prismatic Spray, Teleport without Error, Negative Plane Protection
Transmuter’s Spellbook :
1st: Burning Hands, Fist of Stone, Detect Magic, Read Magic, Identify, Cantrip, Color Spray
2nd: Strength, Shatter, Wizard Lock, Knock, Bonewood, Melf’s Acid Arrow
3rd: Dispel Magic, Lightning Bolt, Blink, Explosive Runes, Haste, Fly
4th: Wizard Eye, Stoneskin, Polymorph Self, Dimension Door
5th: Passwall, Teleport, Farscry, Feeblemind
6th: Teleport Other, Disintegrate, True Seeing
7th: Teleport Without Error, Phase Door, Power Word Stun
Anderia’s Spellbook:
1st - Burning Hands, Chill Touch, Identify, Enlarge, Nystul’s Magic Aura, Shield, Taunt, Pro. from Good, Melt,
2nd – Melf’s Acid Arrow, Invisibility, Detect Invisibility, Ray of Enfeeblement, Tasha’s…Laughter, Infravision, Mirror Image, Blindness
3rd – Explosive Runes, Dispel Magic, Fly, Slow, Vampiric Touch,
4th – Life Bolt, Enervation, Charm Monster, Confusion, Minor Globe of Invulnerability
5th – Wall of Force, Demishadow Monsters
Wazor’s Spellbook
1st Level – Magic Missile, Chromatic Orb, Detect Magic, Read Magic, Identify, Burning Hands
2nd Level – Invisibility, Detect Invisible, Flaming Sphere, Tasha’s….Laughter, Forget
3rd – Fly, Fireball, Flame Arrow, Dispel Magic, Item
4th – Charm Monster, Fire Trap, Massmorph, Polymorph Other, Polymorph Self
5th – Transmute Water to Dust, Hold Monster, Dolor, Improved Blink
6th – Anti-Magic Shell, Enchant and Item, Stone to Flesh, Globe of Invulnerability
7th – Phase Door, Statue, Teleport Without Error, Dragon Breath
8th – Major Globe of Invulnerability, Permanency, Incendiary Cloud
9th – Wish, Meteor Swarm, Gate, Wail of the Banshee
Neroth’s Spellbook
1st – Magic Missile, Sleep, Read Magic, Detect Magic, Charm Person, Protection from Evil, Wizard Mark, Ray of Fatigue
2nd – Pyrotechnics, Invisible, Melf’s Acid Arrow, Levitate, Web, Improved Phantasmal Force
3rd – Dispel Magic, Protection from Evil, 10’ Radius; Haste, Fly, Lightning Bolt, Dire Charm
4th – Ice Storm, Phantasmal Killer, Remove Curse, Confusion, Wizard Eye
5th – Conjure Fire Elemental, Telekinesis, Teleport, Passwall, Wall of Stone
6th – Disintegrate, Invisible Stalker, Legend Lore, Claws of the Umber Hulk
7th – Statue, Power Word Stun, Vision, Mass Invisibility
Serge’s Spellbook
1st – Magic Missile, Read Magic, Detect Magic, Charm Person, Protection from Evil, Light, Burning Hands, Charm Person
2nd – Detect Invisible, Melf’s Acid Arrow, Levitate, Web, Continual Light,
3rd – Dispel Magic, Hold Person, Lightning Bolt, Vampiric Touch, Haste, Hold Undead
4th – Confusion, Wall of Fire, Hold Monster, Acid Bolt, Shout
5th – Telekinesis, Teleport, Dissolve, Cloudkill, Summon Shadow, Cone of Cold
6th – Disintegrate, Projected Image, Death Spell, Dimensional Blade
7th – Planar Door, Spell Turning, Limited Wish
8th – Power Word Blind, Incendiary Cloud
Felmot the Invoker’s Spellbook
1st – Detect Magic, Read Magic, Identify, Magic Missile, Chromatic Orb, Shield, Tenser’s Floating Disk, Wall of Fog
2nd – Flaming Sphere, Stinking Cloud, Web, Flying Fist, Know Alignment
3rd – Lightning Bolt, Melf’s Minute Meteors, Dispel Magic, Delude, Invisible Mail
4th – Ice Storm, Wall of Fire, Otiluke’s Resilient Sphere, Delayed Magic Missile
5th – Cone of Cold, Cloudkill, Wall of Force,
Zerixith’s Spellbook
1st – Hold Portal, Detect Magic, Read Magic, Feather Fall, Magic Missile, Phantasmal Force,
2nd – Blindness, Knock
3rd – Hold Person, Hold Undead
4th – Polymorph Self, Instruct Spectator, Dimension Door
Khuxristul’s Spellbook
1st - Detect Magic, Read Magic, Hold Portal, Magic Missile,
2nd – Detect Invisibility, Darkness 15’ Radius, Knock
3rd – Protection from Normal Missiles
4th – Dimension Door, Extension I
5th – Wall of Blackstone, Contact other Plane, Wall of Force, Extension II
6th - Extension III, Geas
Naera’s Spellbook: Magic Missile, Read Magic, Detect Magic, Mirror Image, Web, Haste
Splecters’s Conjurations, Masteries, and Summonings:
Protection from Evil, Detect Invisible, Web, Infravision, Water Breathing, Charm Monster, Control Bats, Plant Growth, Polymorph Other, Conjure Air Elemental, Control Gargoyles, Hold Monster, Invisible Stalker, Monster Summoning IV.
Najirit’s Tome of Wonders:
Warning Trumpet, Wizard Eye, Teleport, Detect Magic, Ventriloquism, Hold Portal, Charm Portal, Detect Magic, Detect Invisible, ESP, Clairvoyance, Phantasmal Force, Improved Phantasmal Force, Haste, Dispel Magic
Phenalon’s Phantasmagorica
Symbol of Spell Loss, Entrap; Legend Lore, Phantasmal Force, Improved Phantasmal Force, Phantasmal Killer, Shadow Creatures, Hallucinatory Terrain, Projected Image, Change Self, Invisibility, Audible Glamour, Dancing Lights, Unseen Servant
Asztellor’s Book of Deadly Spells
Animate Dead, Animate Dead Animals, Undead Mount, Summon Shadows, Ghoul Touch, Lich Touch, Vampiric Touch, Mummy Touch, Energy Drain, Spectral Hand
The Book of Dolzhabban “The Dread”
Magic Missile, Fire Ball, Stone Bolt, Lightning Bolt, Burning Hands, Cone of Cold, Melf’s Minute Meteor’s, Flaming Sphere, Flame Arrow, Melf’s Acid Arrow
Tairdo’s Spellbook:
1st Level – Magic Missile, Cantrip, Detect Magic, Read Magic, Identify, Burning Hands, Find Familiar, Feather Fall, Grease, Taunt, Nystul’s Magic Aura
2nd Level – Invisibility, Detect Invisible, Summon Swarm, Mirror Image, Melf’s Acid Arrow, Glitterdust, Knock,
3rd – Fly, Fireball, Flame Arrow, Dispel Magic, Non-Detection, Monster Summoning I
4th – Charm Monster, Fire Trap, Massmorph, Polymorph Other, Polymorph Self, Stoneskin, Monster Summoning II
5th –Hold Monster, Demi-Shadow Monsters, Mordenkainen’s Faithful Hound, Leomund’s Lamentable Belaborment, Teleport, Monster Summoning III
6th – Anti-Magic Shell, Ensnarement, Enchant an Item, Stone to Flesh, Invisible Stalker, Project Image, Monster Summoning IV
7th – Phase Door, Simulacrum, Teleport Without Error, Spell Turning, Drawmij’s Instant Summons, Limited Wish,
8th – Power Word Blind, Permanency, Monster Summoning VI
9th – Astral Spell, Monster Summoning VII, Power Word, Kill, Mordenkainen’s Disjunction.
Eyes, Vision, and Arcane Sight: Infravision, Wizard Eye, Clairvoyance, Blindness, Deafness, Vision, Blur, Eyebite
Glandar’s Grimoire: Flesh to Stone, Finger of Death, Disintegrate, Fellblade, Melisander’s Harp, Disruption, Immunity to Undeath
Spayle’s Book of Spellbook Spells – Animate Drawing, Copy, Erase, Organize Spellbook, Protection from Bookworms, Protection from Liquids, Read Magic, Ink Transfer, Explosive Runes, Illusionary Script, Ink Luminance, Secret Page, Sepia Snake Sigil, Fire Trap, Avoidance, Damage Link, Leomund’s Secret Chest, Spayle’s Pocket Spellbook, Temporal Corridor, Symbol
Tarras’s spellbook:
Magic Missile, Charm Person, Read/Detect Magic, Pro Evil, Mirror Image, Dispel Magic, Fly, Polymorph Object, Melf’s Acid Arrow, Cone of Cold, Monster Summoning I, Detect Invisibility, Protection from Good, 10’ Radius, Chill Touch, Icelance
Heydrech’s Traveling Spellbook:
Magic Missile, Burning Hands, Charm Person, Read/Detect Magic, Pro Evil, Mirror Image, Dispel Magic, Fly, Polymorph Object, Melf’s Acid Arrow, Pro Evil 10’ Radius, Animate Dead, Polymorph Other, Polymorph Self, Teleport Object, Flaming Sphere, Glitterdust
Kevel’s Main Spellbook:
Magic Missile, Charm Person, Read/Detect Magic, Pro Evil, Mirror Image, Dispel Magic, Fly, Polymorph Object, Melf’s Acid Arrow, Pro Evil 10’ Radius, Animate Dead, Polymorph Other, Disintegrate, Detect Invisibility, ESP, Haste, Protection from Normal Missiles, Shield, Power Word: Stun, Feeblemind, Hold Person, Anti-Magic Shell, Pierce Magic, Demi-Shadow Monsters, Ghoul Touch
Kevel’s Necromantic Tome:
Animate Dead Animals, Preserve Dead, Undead Servant, Undead Mount, Bone Knit, Animate Dead, Animate Dead Monster, Death Spell, Teleport Dead, Finger of Death,
Kevel’s Book of Life Shifting:
1st, 2nd - Embalm, 5th - Graft Flesh, Magic Jar, Nulathoe’s Ninemen, 6th - Graft, 7th - Bloodstone’s Frightful Joining, 8th - Clone, Enhance, Life Force Transfer, 9th - Life Force Exchange, Lifeblend, Trap the Soul
Yesorkhs 2 spellbooks:
1st – Read/Detect Magic, Identify, Mount, Protection from Evil, Armor, Sleep, Ventriloquism, Conjure Spell Component, Chromatic Orb,
2nd – ESP, Web, Wizard Lock, Knock, Tasha’s Hideous Un…Laughter, Protection from Paralysis, Scare, Invisibility
3rd – Dispel Magic, Gust of Wind, Lightning Bolt, Strength
4th – Ice Storm, Wall of Ice, Dimension Door, Wizard Eye, Polymorph Self, Rary’s Mnemonic Enhancer, Improved Invisibility, Illusionary Wall
5th Domination, Animate Dead, Hold Monster, Monster Summoning III, Magic Jar, Teleport, Cone of Cold
Influence on Solid Corpus –
Fool’s Gold, Transmute Rock to Mud, Transmute Bone to Steel, Fabricate, Item, Plant Growth, Animal Growth, Shape Change
Bricks of the Spiritual Fortification –
Wind Wall, Wall of Evil, Wall of Fire, Wall of Ice, Wall of Force, Wall of Stone, Prismatic Wall, Wall of Iron, Wall of Sand, Wall of Water, Wall of Fog, Wall of Bone
Ice Queen’s SpellBook –
1st - Snilloc’s Snowball 2nd – Icelia’s Magical Aura, Snilloc’s Snowball Swarm, Frostfire, 3rd – Protection from Cold, Icelance 4th - Bands of Ice, Hailcone; 6th – Conjure Ice Para-Elemental, Invisible Stalker, 7th – Summon Ice Mephits, 8th Conjure Greater Ice Para-Elemental;
Four Keraptis Clone Spellbooks:
1 - Magic Missile, Shocking Grasp, Detect Magic, Read Magic, 2 - Melf’s Acid Arrow, ESP, Detect Iniv, Invisibility, 3 – Fireball, Lightning Bolt, Melf’s Minute Meteors, Flame Arrow, Dispel Magic, Haste, 4 – Ice Storm, Confusion, Enervation, 5 – Cone of Cold, Chaos, Teleport, 6 – Contact other Plane, Disintegrate, 7 – Delaying Blast Fireball, Prismatic Spray, Teleport without Error, 8 - Clone
Scribes and Runes:
Read Magic, Wizard Mark, Detect Magic, Copy, Explosive Runes, Symbol, Write, Glyph of Warding
Meritol’s Meritful Magic:
Magic Missile, Melf’s Acid Arrow, Fire Ball, Ice Storm, Cone of Cold, Teleport, Delayed Blast Fireball, Power Word Stun, Meteor Swarm
Arresting Arcanabula
Power Word Stun, Hold Person, Ghoul Touch, Hold Monster, Paralyze, Temporal Stasis, Imprisonment, Hold Undead, Hold Golem, Seizure
Zara's Spellbook: 1st Level – Magic Missile, Cantrip, Detect Magic, Read Magic, Identify, Burning Hands, Find Familiar, Feather Fall, Grease, Mount; 2nd Level – Invisibility, Detect Invisible, Summon Swarm, Mirror Image, Melf’s Acid Arrow, Knock; 3rd – Fly, Fireball, Flame Arrow, Dispel Magic, Lightning Bolt, Monster Summoning I; 4th – Charm Monster, Fire Shield, Massmorph, Polymorph Other, Polymorph Self, Stoneskin, Monster Summoning II; 5th –Hold Monster, Demi-Shadow Monsters, Ice Storm, Teleport, Monster Summoning III; 6th – Anti-Magic Shell, Ensnarement, Enchant an Item, Stone to Flesh, Invisible Stalker, Project Image, Monster Summoning IV, Conjure Earth Elemental; 7th – Phase Door, Simulacrum, Teleport Without Error, Spell Turning, Limited Wish, Monster Summoning V; 8th – Power Word Blind, Permanency, Monster Summoning VI, Maze; 9th – Wish, Monster Summoning VII, Power Word, Kill, Mordenkainen’s Disjunction, Strip Resistance
Undead Control:
Animate Dead, Control Undead, Hold Undead, Protection from Undead, Animate Dead Animals, Undead Familiar, Animate Dead Monster
Artisan Arcanabula:
Wizard Mark, Read Magic, Write, Copy, Tasha;s Uncontrollable Hideous Laughter, Otto's Irresistible Dance, Otto's Soothing Tones, Dancing Lights, Audible Glamer, Special Effects, Semi-Permanency, Permanency
Adriann's Aerielle:
Cloud Ladder, Conjure Air Elemental, Conjure Greater Air Elemental, Airy Water, Air Walk, Wind Wall, Gust of Wind, Wall of Air,
Empyrean of Ei:
Charm Monster, Charm Person, Mass Charm, Virus Charm, Dire Charm, Control Undead, Power Word, Stun, Power Word Kill, Power Word Blind, Wish, Limited Wish
Wondrous Stonebane:
Transmute Bone to Steel, Transmute Rock to Mud, Dig, Wall of Stone, Passwall, Move Earth, Claws of the Umber Hulk
Last edited by Abe Sargent : 02-25-2018 at 04:46 PM.
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