Alzar continues and arrive at T and a big door. This corridor has several others branching off it, and an oddly shaped keyhole. Alzar checks out another hallway.
In some rubble, a Manticore has landed and started a nest. It attacks Alzar’s skeletons and takes it Alzar. Alzar Charms it successfully and it joins him
Manticore – AC4, hp 46, 1d3x2, 1d8 or 1d6x4 with tail spikes – can do that 4x week
Behind the Manticore is the slain remains of several others that is quite old.
+1 Chain
Potion of Flying, Water Breathing,
Wizard Scroll of Rope Trick
Odd Piece of metal, identical to last
An illusionary trap triggers, and doesn’t effect the undead, and Alzar detects it with his 20 Intelligence. It ends and he returns and takes another path
|