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Old 06-06-2012, 03:17 PM   #887
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The four metal objects fit into place in the odd shaped keyhole, and the door opens. Alzar is at the base of the Tower which is still standing. The room has a thick circular look to them and eight comfortable chair/beds are in here. The skeletons enter and nothing untowards happens, and then the door shuts close. Alzar opens it again with the keys and grabs them and everyone heads in.

A disorientating sensation occurs, and at the end of it, a small hole about 10 foot across opens in the top of the room. The Manticore can’t fit, so Alzar leaves it on guard. The Skeletons are easily able to climb up after Alzar makes a ramp from the beds. Bronze rungs are on the chute for 20’.

This is a big giant circular room. The air is full of a warm, thick atmosphere. The ground is a bit uneven and broken. The Air in here is powerful, and Alzar summons two Air Elementals, one from the Censor and one from the Orb at 12 hd – 59 and 62. Then they move out.

They explore, and run into a Sphinx, the Air Elementals are very powerful against creatures in the air, and they deal 31 combined damage to it. It moves to flee, and they follow it and stop it. Alzar summons a Vrock and it uses Mirror Image. The Vrock joins the battle and they slay it.

Later, three Pteranodons fly in. They are easily taken out by Alzar’s flyers after they miss a swooping Alzar attack. Eventually they find a staircase up to the next floor and they head there.
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