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Old 07-11-2018, 01:32 AM   #250
Honolulu_Blue
Hockey Boy
 
Join Date: Oct 2000
Location: Royal Oak, MI
Quote:
Originally Posted by AENeuman View Post
On my second go through, some thoughts and questions.

1. What is your usual team make up, particularly last half? I find snipers are so powerful I never really developed psi folks.

2. Don’t quite understand experimental ammo and armor. Which ones are essential?

3. How often do use/ choose suppression?

4. Ranger swords seem mostly useless. Seems like every time I could use it my gun is always more powerful, especially since that close I’m often flanking

1. Not sure if you're playing with WoTC DLC or not. But, I like to keep a balance for each of my teams. A sniper, a specialist (essential for med support and/or mech support), a grenadier, a ranger, and then a mix and match depending on the mission. I do like Psi operatives. I tend to have two of them, but only ever bring one on any mission.

2. I would say the only ones I find essential are blue screen rounds. I like to give them to my snipers so that they can take out the large, heavily armored mechs. I also like to give talon rounds to my shooty rangers to increase the odds of a critical hit with shotguns. I may also arm a guy with tracer rounds to increase accuracy and have played around with dragon rounds on occasion. I don't use the armors all that often, but will do so occasionally.

3. Not that often really. I do it sometimes when I can't kill a unit and what to just neutralize it for a round while I deal with other threats. In my most current WoTC play through, I barely ever used it. I used it a ton in the Long War mod, which is a very different game.

4. The benefit of the ranger sword is the almost guaranteed hit and the range. Because you can use the slash ability once each turn - moving your full movement and attacking - it's a pretty effective way of removing pieces from the board and staying mobile. If you play the WoTC DLC and get the katana, the sword attack becomes incredibly deadly. And the special ability to attack any unit that comes within range also comes in handy. Overall, the gun is probably better, but the mobility that comes with the sword can be really sweet. I tend to make rangers either stealthy or combat oriented. The stealthy ones rarely get kills and ideally stay in stealth for the majority of as mission. The combat rangers use a mix of guns and sword depending on the situation.
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Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons).
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