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Old 01-29-2023, 04:39 PM   #57
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1B) Approach slowly and cautiously. D20+DEX+Piloting.

9+2+2. Success. Not bad. The comet is in constant motion but you can follow closely to it. You maintain a safe distance, but you must continually speed up and slow down. Gain a +10 bonus to firing the hooks.

2) Review the rules for Ship combat and damage.

Starting AIM for the Karnack is +10. Starting Evasion is +10. Starting Shield is 1. Starting Integrity for each compartment is 3.

For each point of damage the ship takes (after subtracting the Shield), you will roll a D6 to determine which compartment is hit. Each time a compartment is hit, reduce that compartment's integrity by 1. If the integrity of a compartment is 0, remove any followers and ship upgrades attached to that compartment...they are destroyed. If further damage is dealt to that compartment while the integrity is 0, the hero's HP will take the damage.

3) Fire the first hook to catch the comet. D100+Aim.

72+10+10. Great success. You snag the comet with the first hook and fall perfectly into place with the comet as it continues to travel.

4) Fire the second hook to catch the comet. D100+Aim.

58+10+10. Great success. You snag the comet with the second hook and fall perfectly into place with the comet as it continues to travel.
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