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Old 03-22-2018, 11:57 PM   #1221
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The Mirror-Shield of Rheddrian (Artifact)

750 PP

Major Artifact: 750 Power Points. Four Powers (one Attack power, two Information or Movement powers, one Transfor*mation power). Recharges at a rate of 30 TP per turn (180 TP per hour).
Vessel: A bright, mirror-shiny disk-shaped shield 2' in di*ameter; the straps attached to back arc not artifact-quality.

Armor Characteristics: - 6 to AC

Powers: Immortal Life-Trapping (Cost: 500 TP; note that unwilling victims are not affected), Teleport (Cost: SO TP; users can telcport to any scene projected onto the mirror), Lore (Cost: 70 TP; information gained is restricted to Beagle*type technology), and Create Any Monster (Cost: 100 TP; may be used to create sprackles, ploppcds, and lightning zombies).

Handicaps and Penalties: Mortal users of the Mirror-Shield will begin to glow the first time they evoke one of the arti*fact's powers. The second time the same mortal uses the arti*fact, he or she loses one-quarter of his or her Constitution and begin to suffer amnesia; roughly a fourth of his or her mem*ory will be gone. A third usage reduces the Constitution score and memory by another quarter and gives a distinct grey pal*lor to the wielder's skin. A fourth use turns the character into a Lesser Lightning Zombie; a fifth into a Greater Lightning Zombie. These effects can only be reversed by Immortal-level magics.


Rheddrian gives Alzar metallic bracers designed to protect him against what he calls noxious magical emanations of the Nucleus (lethal radiation). Once the PCs have made any last *minute preparations and are ready to begin, Rheddrian will pull out the shield, set it facing outward against the side of the tower, and begin.
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