They head through a tunnel down some stairs and into an oddly ordered chamber
You are in a large chamber. Near the center is what appears to be a pit with a small platform overlooking it. The walls of the chamber are covered with runes and writing. Stone statues stand here and there on the floor, and all the surfaces of the chamber are scorched and gouged. In the east wall is a door. Across the chamber from you is a large, six-legged lizard.
This is a basilisk. Alzar casts Power Word Stun at it (which is super fast, it’s just saying a single word – no gestures or components needed.) It is stunned, and Alzar grabs the Gem/Star and sees something very odd.
One of the statues is a magic-user using a Statue spell, and there is an Invisible Stalker making it way to him.
Alzar orders his Elemental to attack the Stalker, the golem to cover himself, his imp to head over and take care of the stunned basilisk, and prepares to attack the wizard.
Seeing his cover blown, the wizard turns back to normal and begins to cast a spell.
Initiative.
3 vs 6. Alzar casts Power Word Kill, and the wizard has a Ring of Spell Turning. Here’s how this will work. We roll….4. 40% of the spell if turned back on Alzar. Now Alzar gets a save vs spell or die with a +6 penalty to the roll. The wizard gets a +4 penalty and rolls. (If Alzar had more hp, he’d be immune)
Alzar normally needs a 4. Now he just needs a 1. He does. His foe has a 8, and now he needs a 4. He makes it too. Well that’s annoying. The mage casts Disintegrate at Alzar. Alzar needs a 6 to make the save, and he rolls that 11. Alzar moves to melee range, which was just a few feet away.
Their Stalker takes some damage, and theirs stabs and misses Alzar. Init. 3 v 7. Alzar grabs his axe and tries to carve a message on the mage. He just has an AC of 6. 3 hits and 45 damage later, the mage is dead. Sometimes, you just need an axe.
The Stalker dissipates and they finish the basilisk. 21k XP
They find:
Ring of Spell Turning
Potion of Gaseous Form
Crystal Ball
Neroth’s Spellbook
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